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path: root/engines/access/data.h
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2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: JanitorialStrangerke
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-24ACCESS: Split font code into a separate filePaul Gilbert
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-20ACCESS: Added initial resources and detection entry for Martian MemorandumPaul Gilbert
2014-08-20ACCESS: Finish moving timer flag from bool to byte based on the assembly, ↵Strangerke
modify some comments and TODOs
2014-08-19ACCESS: Implement two opcodesStrangerke
2014-08-17ACCESS: Add updateTimers so bubble boxes can be removedPaul Gilbert
2014-08-17ACCESS: Fix decoding of font dataPaul Gilbert
2014-08-17ACCESS: Implemented bubble box drawing codePaul Gilbert
2014-08-16ACCESS: Added code for bubble box size calculationsPaul Gilbert
2014-08-16ACCESS: Added data for font2 and font6x6Paul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-10ACCESS: Decompress sprite resource frames immediately on creationPaul Gilbert
2014-08-10ACCESS: Changed _objectsTable from raw data array to SpriteResource arrayPaul Gilbert
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-07ACCESS: Implement buildScreenPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert
2014-08-05ACCESS: Remainder of Amazon game initialization addedPaul Gilbert