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path: root/engines/access/events.h
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2014-12-12ACCESS: Fix the jungle walk 2 cutscenePaul Gilbert
2014-12-12ACCESS: Some more work on RIVER (still WIP)Strangerke
2014-12-12ACCESS: Fixes for flying plane cutscenePaul Gilbert
2014-12-12ACCESS: Airplane flight cutscene is now partially workingPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Implement mWhileFlyStrangerke
2014-08-30ACCESS: Add new support for mouse wheel for cycling through cursorsPaul Gilbert
2014-08-30ACCESS: Added code for reading/writing savegame headers and list savesPaul Gilbert
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-23ACCESS: Fix cursor positioning in scrolled screens, and background restoresPaul Gilbert
2014-08-19ACCESS: Fix z ordering of sprites on the screenPaul Gilbert
2014-08-17ACCESS: Fix selecting location for player to walk toPaul Gilbert
2014-08-17ACCESS: Fixes for drawing bubble box backgroundsPaul Gilbert
2014-08-16ACCESS: Beginnings of code for text bubble drawingPaul Gilbert
2014-08-16ACCESS: Fix selecting buttons from the bottom of the screenPaul Gilbert
2014-08-16ACCESS: Fix display of mouse cursorPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-15ACCESS: Added extra mouse handling to pollEventsPaul Gilbert
2014-08-15ACCESS: Added code to update animations each framePaul Gilbert
2014-08-14ACCESS: Implemented player walk methodsPaul Gilbert
2014-08-12ACCESS: Added a temporary frame delay and screen updatePaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert
2014-08-01ACCESS: Implement decoding of game cursorsPaul Gilbert
2014-07-29ACCESS: Main engine skeleton and events managerPaul Gilbert