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path: root/engines/access/inventory.cpp
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2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-02-11ACCESS: MM - Implement cmdPushLocationStrangerke
2015-02-06ACCESS: MM - Fix a crashStrangerke
2015-02-03ACCESS: MM - Remove combine item feature and tableStrangerke
2015-01-19ACCESS: MM - Implement printBubble_v1Strangerke
2015-01-18ACCESS: MM - Implement displayInvStrangerke
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-13ACCESS: Dirty rect handling for bubble boxesPaul Gilbert
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Reduce the scope of a variable in InventoryStrangerke
2014-12-12ACCESS: Fix the inventory behavior in the floppy and demo versionStrangerke
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Fix the display in the floppy and demo version by removing the ↵Strangerke
inventory pre-rendering
2014-12-12ACCESS: Silent warningStrangerke
2014-12-12ACCESS: Workaround for original game bug doing inventory checkPaul Gilbert
In scene 31, moving the corrugated metal does a check on an invalid item index
2014-12-12ACCESS: Fix compilation warning by adding a dummy inventory combo array for ↵Strangerke
Martian
2014-12-12ACCESS: Fix restoring screen after offering a character an inventory itemPaul Gilbert
2014-12-12ACCESS: Add enum for inventory item statesPaul Gilbert
2014-12-12ACCESS: Fix entire inventory disappearing after combining itemsPaul Gilbert
2014-12-12ACCESS: Fix inventory item combining zoom logicPaul Gilbert
2014-12-12ACCESS: Inventory item merge zoom partially workingPaul Gilbert
2014-12-12ACCESS: Fix redrawing during inventory item draggingPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Don't show inventory items that have been usedPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-24ACCESS: Fix selection of inventory itemsPaul Gilbert
2014-08-24ACCeSS: Fix display of items in inventory screenPaul Gilbert
2014-08-24ACCESS: Fix loading of inventory screen backgroundPaul Gilbert
2014-08-24ACCESS: More work on inventory screen setupPaul Gilbert
2014-08-23ACCESS: In progress inventory display screenPaul Gilbert
2014-08-20ACCESS: Added initial resources and detection entry for Martian MemorandumPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Implementing doCommandPaul Gilbert
2014-08-09ACCESS: Cleanup of Amazon game flagsPaul Gilbert
2014-08-09ACCESS: Beginnings of inventory managementPaul Gilbert