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path: root/engines/access/player.cpp
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2015-01-21JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2014-12-28ACCESS: Remove useless variableStrangerke
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Get rid of a gotoStrangerke
2014-12-17ACCESS: Add missing space before semicolumn in constructorsStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Correct down-right player movementPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Fix the formatting of a bunch of else statementsPaul Gilbert
2014-12-12ACCESS: Remove second character sprite in Dead commandStrangerke
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Fix loading or exiting game when Maya is active playerPaul Gilbert
2014-12-12ACCESS: Refactored Amazon specific player loading into new AmazonPlayer classPaul Gilbert
2014-12-12ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scenePaul Gilbert
2014-12-12ACCESS: Fix vertically scrolling up the screenPaul Gilbert
2014-12-12ACCESS: Workaround for original Amazon bug trying to draw player inPaul Gilbert
cutscene In scene 33, the game briefly adds the player to the _images list, even though no player sprites have been loaded, since it's a cutscene scene
2014-12-12ACCESS: Fix redundant pointer references in adding items to _images listPaul Gilbert
2014-12-12ACCESS: Fix a little bug in walkUpRight()Strangerke
2014-12-12ACCESS: Remove a useless check, comment out some code related to original ↵Strangerke
debugging
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-24ACCESS: Improved right scrollingPaul Gilbert
2014-08-23ACCESS: Improvements for horizontal scrollingPaul Gilbert
2014-08-23ACCESS: Fix graphic glitch when scrolling upPaul Gilbert
2014-08-20ACCESS: Fix freeing player sprites when the scene changesPaul Gilbert
2014-08-20ACCESS: Fix for collision detectionPaul Gilbert
2014-08-20ACCESS: Finish moving timer flag from bool to byte based on the assembly, ↵Strangerke
modify some comments and TODOs
2014-08-19ACCESS: Fix z ordering of sprites on the screenPaul Gilbert
2014-08-18ACCESS: Fix walking rightPaul Gilbert
2014-08-18ACCESS: Bugfixes for walkingPaul Gilbert
2014-08-18ACCESS: Some initial pathfinding bugfixesPaul Gilbert
2014-08-18ACCESS: Implemented wall checks for pathfindingPaul Gilbert
2014-08-17ACCESS: Fix selecting location for player to walk toPaul Gilbert
2014-08-17ACCESS: Fix player flickeringPaul Gilbert
2014-08-16ACCESS: Fix initialisation of player positioning and scaling valuesPaul Gilbert
2014-08-16ACCESS: Cleanup of timer flags and some inventory logicPaul Gilbert
2014-08-16ACCESS: Update TODOsStrangerke
2014-08-15ACCESS: Refactored scroll direction code into separate methodsPaul Gilbert
2014-08-15ACCESS: Implementing checkScrollPaul Gilbert
2014-08-14ACCESS: Change walking errors to TODO commentsPaul Gilbert
2014-08-14ACCESS: Implemented player plotting methodsPaul Gilbert
2014-08-14ACCESS: Implemented player walk methodsPaul Gilbert
2014-08-12ACCESS: Implemented window size fields setup and copyBF2VidPaul Gilbert
2014-08-11ACCESS: Implemented plotListPaul Gilbert
2014-08-10ACCESS: Adding sprite resources and screen savingPaul Gilbert
2014-08-09ACCESS: Implemented player loadingPaul Gilbert
2014-08-07ACCESS: Implemented setupRoom methodPaul Gilbert
2014-08-05ACCESS: Add scripts classes and Amazon room setupPaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert