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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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player.cpp
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Commit message (
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Author
2015-01-21
JANITORIAL: Remove unnecessary semicolons
Torbjörn Andersson
2014-12-28
ACCESS: Remove useless variable
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-17
ACCESS: Get rid of a goto
Strangerke
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-12
ACCESS: Correct down-right player movement
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Fix the formatting of a bunch of else statements
Paul Gilbert
2014-12-12
ACCESS: Remove second character sprite in Dead command
Strangerke
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Fix loading or exiting game when Maya is active player
Paul Gilbert
2014-12-12
ACCESS: Refactored Amazon specific player loading into new AmazonPlayer class
Paul Gilbert
2014-12-12
ACCESS: Fix 'bounce' when reaching left end of a horizontal scrolling scene
Paul Gilbert
2014-12-12
ACCESS: Fix vertically scrolling up the screen
Paul Gilbert
2014-12-12
ACCESS: Workaround for original Amazon bug trying to draw player in
Paul Gilbert
cutscene In scene 33, the game briefly adds the player to the _images list, even though no player sprites have been loaded, since it's a cutscene scene
2014-12-12
ACCESS: Fix redundant pointer references in adding items to _images list
Paul Gilbert
2014-12-12
ACCESS: Fix a little bug in walkUpRight()
Strangerke
2014-12-12
ACCESS: Remove a useless check, comment out some code related to original ↵
Strangerke
debugging
2014-08-29
ACCESS: Add synchronize method for savegames
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-24
ACCESS: Improved right scrolling
Paul Gilbert
2014-08-23
ACCESS: Improvements for horizontal scrolling
Paul Gilbert
2014-08-23
ACCESS: Fix graphic glitch when scrolling up
Paul Gilbert
2014-08-20
ACCESS: Fix freeing player sprites when the scene changes
Paul Gilbert
2014-08-20
ACCESS: Fix for collision detection
Paul Gilbert
2014-08-20
ACCESS: Finish moving timer flag from bool to byte based on the assembly, ↵
Strangerke
modify some comments and TODOs
2014-08-19
ACCESS: Fix z ordering of sprites on the screen
Paul Gilbert
2014-08-18
ACCESS: Fix walking right
Paul Gilbert
2014-08-18
ACCESS: Bugfixes for walking
Paul Gilbert
2014-08-18
ACCESS: Some initial pathfinding bugfixes
Paul Gilbert
2014-08-18
ACCESS: Implemented wall checks for pathfinding
Paul Gilbert
2014-08-17
ACCESS: Fix selecting location for player to walk to
Paul Gilbert
2014-08-17
ACCESS: Fix player flickering
Paul Gilbert
2014-08-16
ACCESS: Fix initialisation of player positioning and scaling values
Paul Gilbert
2014-08-16
ACCESS: Cleanup of timer flags and some inventory logic
Paul Gilbert
2014-08-16
ACCESS: Update TODOs
Strangerke
2014-08-15
ACCESS: Refactored scroll direction code into separate methods
Paul Gilbert
2014-08-15
ACCESS: Implementing checkScroll
Paul Gilbert
2014-08-14
ACCESS: Change walking errors to TODO comments
Paul Gilbert
2014-08-14
ACCESS: Implemented player plotting methods
Paul Gilbert
2014-08-14
ACCESS: Implemented player walk methods
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
2014-08-09
ACCESS: Implemented player loading
Paul Gilbert
2014-08-07
ACCESS: Implemented setupRoom method
Paul Gilbert
2014-08-05
ACCESS: Add scripts classes and Amazon room setup
Paul Gilbert
2014-08-05
ACCESS: Implement outer room handler
Paul Gilbert