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path: root/engines/access/room.cpp
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2015-11-27ACCESS: Fix redrawing buttons after changing selectionPaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-11-27ACCESS: Martian - Simplify check in takePicture()Strangerke
2015-07-23ACCESS: Remove unnecessary variable to fix GCC warningTorbjörn Andersson
We already have 'events' declared earlier in the function.
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-02-05ACCESS: MM - Add an optional variable to scroll functionsStrangerke
2015-02-05ACCESS: MM - Hook scroll functions in takePictureStrangerke
2015-02-04ACCESS: Tex2 - Start implementing takePicture()Strangerke
2015-01-25ACCESS: MM - Add menu case 8Strangerke
2015-01-18ACCESS: MM - Implement displayInvStrangerke
2015-01-04ACCESS: Improve the use of _establishTable as a booleanStrangerke
2015-01-02ACCESS: MM - Make RMOUSE game-specificStrangerke
2015-01-02ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to ↵Strangerke
takePicture (not yet implemented)
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-14ACCESS: Some refactoring concerning the mouse cursorStrangerke
2014-12-14ACCESS: Fix icon when unselecting a menu buttonStrangerke
2014-12-14ACCESS: Use the same (weird) key mapping than in the original gameStrangerke
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Fix function key mapping for game iconsPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Fix RoomInfo for the demo version, fix a typo in a commentStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Workaround for Exit/walk icon in massacre site scenePaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: Fix left button flag beig stuck after saving & loading gamesPaul Gilbert
2014-12-12ACCESS: Fix for proper vertical scrolling on the shipPaul Gilbert
2014-12-12ACCESS: Implemented buildRow for vertical screen scrollingPaul Gilbert
2014-12-12ACCESS: Refactor _inactive from AccessEngine to AmazonEnginePaul Gilbert
2014-12-12ACCESS: Fix incorrect loading of exra cells during room loadPaul Gilbert
2014-12-12ACCESS: Fix cutscene of pilot falling out of planePaul Gilbert
2014-12-12ACCESS: Fix restoring screen after offering a character an inventory itemPaul Gilbert
2014-12-12ACCESS: Fixes for flying plane cutscenePaul Gilbert
2014-12-12ACCESS: Fix scene fade insPaul Gilbert
2014-12-12ACCESS: Fix crash when exiting game in the middle of a chapter startPaul Gilbert
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Fix initialisation of Y positioning in rooms with vertical scrollingPaul Gilbert
2014-12-12ACCESS: Workaround for background rendering bug in originalPaul Gilbert
2014-12-12ACCESS: Workaround for background column rendering bug in originalPaul Gilbert
2014-09-09ACCESS: Fix an issue in checkCodeStrangerke
2014-08-30ACCESS: Further cleanup of doEstablish parametersPaul Gilbert
2014-08-30ACCESS: Fix parameter usage in doEstablishPaul Gilbert
2014-08-31ACCESS: Add a check to work around a difference in hardcoded data between ↵Strangerke
the CD and the floppy version
2014-08-30ACCESS: Fix selecting the help cursorPaul Gilbert
2014-08-30ACCESS: Add new support for mouse wheel for cycling through cursorsPaul Gilbert
2014-08-30ACCESS: Implement saving and loading savegamesPaul Gilbert