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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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access
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room.cpp
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Commit message (
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Author
2014-12-12
ACCESS: Fix RoomInfo for the demo version, fix a typo in a comment
Strangerke
2014-12-12
ACCESS: Implement music player (WIP)
Strangerke
2014-12-12
ACCESS: Some rework in MusicManager
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Workaround for Exit/walk icon in massacre site scene
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: Fix left button flag beig stuck after saving & loading games
Paul Gilbert
2014-12-12
ACCESS: Fix for proper vertical scrolling on the ship
Paul Gilbert
2014-12-12
ACCESS: Implemented buildRow for vertical screen scrolling
Paul Gilbert
2014-12-12
ACCESS: Refactor _inactive from AccessEngine to AmazonEngine
Paul Gilbert
2014-12-12
ACCESS: Fix incorrect loading of exra cells during room load
Paul Gilbert
2014-12-12
ACCESS: Fix cutscene of pilot falling out of plane
Paul Gilbert
2014-12-12
ACCESS: Fix restoring screen after offering a character an inventory item
Paul Gilbert
2014-12-12
ACCESS: Fixes for flying plane cutscene
Paul Gilbert
2014-12-12
ACCESS: Fix scene fade ins
Paul Gilbert
2014-12-12
ACCESS: Fix crash when exiting game in the middle of a chapter start
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
Paul Gilbert
2014-12-12
ACCESS: Workaround for background rendering bug in original
Paul Gilbert
2014-12-12
ACCESS: Workaround for background column rendering bug in original
Paul Gilbert
2014-09-09
ACCESS: Fix an issue in checkCode
Strangerke
2014-08-30
ACCESS: Further cleanup of doEstablish parameters
Paul Gilbert
2014-08-30
ACCESS: Fix parameter usage in doEstablish
Paul Gilbert
2014-08-31
ACCESS: Add a check to work around a difference in hardcoded data between ↵
Strangerke
the CD and the floppy version
2014-08-30
ACCESS: Fix selecting the help cursor
Paul Gilbert
2014-08-30
ACCESS: Add new support for mouse wheel for cycling through cursors
Paul Gilbert
2014-08-30
ACCESS: Implement saving and loading savegames
Paul Gilbert
2014-08-30
ACCESS: Added code for reading/writing savegame headers and list saves
Paul Gilbert
2014-08-27
ACCESS: Fix loading of room playfield data
Paul Gilbert
2014-08-27
ACCESS: Fixes for memory leaks
Paul Gilbert
2014-08-27
ACCESS: Fix incorrect use of delete[] on Resources
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-24
ACCESS: Improved right scrolling
Paul Gilbert
2014-08-24
ACCESS: Fix selection of inventory items
Paul Gilbert
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
2014-08-23
ACCESS: Beginnings of character/converse manager
Paul Gilbert
2014-08-23
ACCESS: Fix cursor positioning in scrolled screens, and background restores
Paul Gilbert
2014-08-22
ACCESS: Fixes for drawing scrolling scenes
Paul Gilbert
2014-08-21
ACCESS: Fix displaying background in scrolling rooms
Paul Gilbert
2014-08-21
ACCESS: Fix room data loading for MM
Paul Gilbert
2014-08-20
ACCESS: Fix freeing player sprites when the scene changes
Paul Gilbert
2014-08-20
ACCESS: Fix for collision detection
Paul Gilbert
2014-08-20
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Strangerke
2014-08-18
ACCESS: Some initial pathfinding bugfixes
Paul Gilbert
2014-08-18
ACCESS: Implemented wall checks for pathfinding
Paul Gilbert
2014-08-17
ACCESS: Split the bubble box code from Room into it's own file
Paul Gilbert
2014-08-16
ACCESS: Added code for bubble box size calculations
Paul Gilbert
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