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path: root/engines/access/scripts.cpp
AgeCommit message (Expand)Author
2014-12-12ACCESS: Add some more Demo opcodesStrangerke
2014-12-12ACCESS: Rename cmdObjectStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Further tweaks to timer skippingPaul Gilbert
2014-12-12ACCESS: Don't decrease timers whilst text dialogs are showingPaul Gilbert
2014-12-12ACCESS: Cleanup of room _function and river canoe movementPaul Gilbert
2014-12-12ACCESS: gcc compilation fixesPaul Gilbert
2014-12-12ACCESS: Implement cmdEndVideoStrangerke
2014-12-12ACCESS: Rename a functionStrangerke
2014-12-12ACCESS: Implement a couple of script functionsStrangerke
2014-12-12ACCESS: Split cmdDead in order to use it in RIVERStrangerke
2014-12-12ACCESS: Fix loading of animation at end of mWhileDoOpenPaul Gilbert
2014-12-12ACCESS: Workaround for original setting animations when none is loadedPaul Gilbert
2014-12-12ACCESS: Implemented cmdCheckVFrame opcodePaul Gilbert
2014-12-12ACCESS: Fix crash when talking to pilot on the planePaul Gilbert
2014-12-12ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimerPaul Gilbert
2014-12-12ACCESS: Fix crash at end of cmdDeadPaul Gilbert
2014-12-12ACCESS: Fixes for selecting bottom buttons in conversation screenPaul Gilbert
2014-12-12ACCESS: Fix display of cutscene at the end of chapter 3Paul Gilbert
2014-12-12ACCESS: Implemented chapter debug commandPaul Gilbert
2014-12-12ACCESS: Fix not being able to save in room 9Paul Gilbert
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Beginnings of inventory dragging for combining itemsPaul Gilbert
2014-12-12ACCESS: Add missing _startup checks to palette cycling opcodesPaul Gilbert
2014-12-12ACCESS: Implement palette cycling script commandsPaul Gilbert
2014-12-12ACCESS: Implemented cmdWaitPaul Gilbert
2014-12-12ACCESS: Add needed event polling to cmdCheckTimerPaul Gilbert
2014-08-31ACCESS: Implement printText()Strangerke
2014-08-30ACCESS: Fix loading sound in cmdLoadSoundPaul Gilbert
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-30ACCESS: Fix ending game when a conversation is activePaul Gilbert
2014-08-29ACCESS: Add event polling to cmdTexChoice so conversations workPaul Gilbert
2014-08-28ACCESS: Implemented cmdFreeSoundPaul Gilbert
2014-08-28ACCESS: Add event polling to cmdVideoEnded to make videos play correctlyPaul Gilbert
2014-08-28ACCESS: Implemented cmdVideoEndedPaul Gilbert
2014-08-28ACCESS: Fixes for playVideoPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-25ACCESS: Move _maxChars to asurfaceStrangerke
2014-08-25ACCESS: Stub for printText methodPaul Gilbert
2014-08-24ACCESS: Implement speakText()Strangerke
2014-08-24ACCESS: Fix negative seek in cmdSetVideoSoundPaul Gilbert
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-23ACCESS: More implementation of CharManagerPaul Gilbert
2014-08-23ACCESS: Beginnings of character/converse managerPaul Gilbert
2014-08-20ACCESS: Fix freeing player sprites when the scene changesPaul Gilbert
2014-08-20ACCESS: Finish moving timer flag from bool to byte based on the assembly, mod...Strangerke
2014-08-19ACCESS: Implemented cmdNewRoom opcodePaul Gilbert
2014-08-19ACCESS: Fix z ordering of sprites on the screenPaul Gilbert