index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
access
/
scripts.cpp
Age
Commit message (
Expand
)
Author
2014-12-12
ACCESS: Further tweaks to timer skipping
Paul Gilbert
2014-12-12
ACCESS: Don't decrease timers whilst text dialogs are showing
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Implement cmdEndVideo
Strangerke
2014-12-12
ACCESS: Rename a function
Strangerke
2014-12-12
ACCESS: Implement a couple of script functions
Strangerke
2014-12-12
ACCESS: Split cmdDead in order to use it in RIVER
Strangerke
2014-12-12
ACCESS: Fix loading of animation at end of mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Workaround for original setting animations when none is loaded
Paul Gilbert
2014-12-12
ACCESS: Implemented cmdCheckVFrame opcode
Paul Gilbert
2014-12-12
ACCESS: Fix crash when talking to pilot on the plane
Paul Gilbert
2014-12-12
ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimer
Paul Gilbert
2014-12-12
ACCESS: Fix crash at end of cmdDead
Paul Gilbert
2014-12-12
ACCESS: Fixes for selecting bottom buttons in conversation screen
Paul Gilbert
2014-12-12
ACCESS: Fix display of cutscene at the end of chapter 3
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Fix not being able to save in room 9
Paul Gilbert
2014-12-12
ACCESS: Merge the sound resource and priority lists
Paul Gilbert
2014-12-12
ACCESS: Beginnings of inventory dragging for combining items
Paul Gilbert
2014-12-12
ACCESS: Add missing _startup checks to palette cycling opcodes
Paul Gilbert
2014-12-12
ACCESS: Implement palette cycling script commands
Paul Gilbert
2014-12-12
ACCESS: Implemented cmdWait
Paul Gilbert
2014-12-12
ACCESS: Add needed event polling to cmdCheckTimer
Paul Gilbert
2014-08-31
ACCESS: Implement printText()
Strangerke
2014-08-30
ACCESS: Fix loading sound in cmdLoadSound
Paul Gilbert
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-30
ACCESS: Fix ending game when a conversation is active
Paul Gilbert
2014-08-29
ACCESS: Add event polling to cmdTexChoice so conversations work
Paul Gilbert
2014-08-28
ACCESS: Implemented cmdFreeSound
Paul Gilbert
2014-08-28
ACCESS: Add event polling to cmdVideoEnded to make videos play correctly
Paul Gilbert
2014-08-28
ACCESS: Implemented cmdVideoEnded
Paul Gilbert
2014-08-28
ACCESS: Fixes for playVideo
Paul Gilbert
2014-08-28
ACCESS: Implemented playVideo
Paul Gilbert
2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-25
ACCESS: Move _maxChars to asurface
Strangerke
2014-08-25
ACCESS: Stub for printText method
Paul Gilbert
2014-08-24
ACCESS: Implement speakText()
Strangerke
2014-08-24
ACCESS: Fix negative seek in cmdSetVideoSound
Paul Gilbert
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
2014-08-23
ACCESS: Beginnings of character/converse manager
Paul Gilbert
2014-08-20
ACCESS: Fix freeing player sprites when the scene changes
Paul Gilbert
2014-08-20
ACCESS: Finish moving timer flag from bool to byte based on the assembly, mod...
Strangerke
2014-08-19
ACCESS: Implemented cmdNewRoom opcode
Paul Gilbert
2014-08-19
ACCESS: Fix z ordering of sprites on the screen
Paul Gilbert
2014-08-19
ACCESS: Implement two opcodes
Strangerke
2014-08-19
ACCESS: Implement two more opcodes
Strangerke
2014-08-17
ACCESS: Partially implement cmdHelp
Paul Gilbert
2014-08-17
ACCESS: Shifted some Amazon specific opcodes to the AmazonScripts class
Paul Gilbert
[prev]
[next]