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path: root/engines/access/scripts.cpp
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2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-07-24ACCESS: Use our formatting conventions for variable and function namesFilippos Karapetis
2015-07-22ACCESS: Comment out unused variablesFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-02-14ACCESS: MM - use PRINTSTR in several places, remove related TODOsStrangerke
2015-02-11ACCESS: MM - Implement cmdPushLocationStrangerke
2015-02-04ACCESS: Tex2 - Start implementing takePicture()Strangerke
2015-02-03ACCESS: MM - Hook displayInvStrangerke
2015-01-30ACCESS: Clarify calculation precedence for '+' and '?'Strangerke
2015-01-30ACCESS: Silent a MSVC warningStrangerke
2015-01-26ACCESS: MM - Some work on bubble_boxStrangerke
2015-01-25ACCESS: MM - Split cmdHelp for MMStrangerke
2015-01-21ACCESS: MM - Implement cmdDispAbout, initialize some variablesStrangerke
2015-01-21ACCESS: MM - Fix the travel boxStrangerke
2015-01-21ACCESS: MM - Implement printWatch and clearWatchStrangerke
2015-01-19ACCESS: MM - Implement printBubble_v1Strangerke
2015-01-17ACCESS: MM - Fix crash in cmdDoTravel, some renamingStrangerke
2015-01-15ACCESS: MM - Implement getListStrangerke
2015-01-12ACCESS: MM - Add resource _byte1EEB5[]Strangerke
2015-01-12ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)Strangerke
2015-01-06ACCESS: MM - Split Display Inventory in 2 versionsStrangerke
2015-01-06ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravelStrangerke
2015-01-05ACCESS: MM - Implement some game specific opcodesStrangerke
2015-01-05ACCESS: MM - Split some more opcodesStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2015-01-04ACCESS: Improve the use of _establishTable as a booleanStrangerke
2015-01-03ACCESS: MM - Make cmdTexSpeak game-dependentStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-19ACCESS: Extra initialization for various classesPaul Gilbert
2014-12-19ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::SurfacePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-19ACCESS: Fix issue related to demo-only (and unused afawk) opcodesStrangerke
2014-12-18ACCESS: Use Common::String to display bubble box textStrangerke
2014-12-17ACCESS: Rename CMDPUSHLOCATIONStrangerke
2014-12-17ACCESS: Use clear to empty Common::String variablesStrangerke
2014-12-17ACCESS: replace an assert by an error as suggested by LordHotoStrangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-16ACCESS: Fix cmdFreeSound, which fixes the sound played during the death ↵Strangerke
animation
2014-12-12ACCESS: Separate timer updates from frame updates, and overall delay cleanupPaul Gilbert
2014-12-12ACCESS: Implement restart after deathStrangerke
2014-12-12ACCESS: Clean up keyboard controlPaul Gilbert
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Add some more Demo opcodesStrangerke
2014-12-12ACCESS: Rename cmdObjectStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Major refactoring of Amazon logic into their own classesPaul Gilbert
2014-12-12ACCESS: Further tweaks to timer skippingPaul Gilbert
2014-12-12ACCESS: Don't decrease timers whilst text dialogs are showingPaul Gilbert