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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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scripts.cpp
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Commit message (
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Author
2014-12-27
ACCESS: Remove two useless variables
Strangerke
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-19
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes
Strangerke
2014-12-18
ACCESS: Use Common::String to display bubble box text
Strangerke
2014-12-17
ACCESS: Rename CMDPUSHLOCATION
Strangerke
2014-12-17
ACCESS: Use clear to empty Common::String variables
Strangerke
2014-12-17
ACCESS: replace an assert by an error as suggested by LordHoto
Strangerke
2014-12-17
ACCESS: Some more polishing in the file headers
Strangerke
2014-12-16
ACCESS: Fix cmdFreeSound, which fixes the sound played during the death ↵
Strangerke
animation
2014-12-12
ACCESS: Separate timer updates from frame updates, and overall delay cleanup
Paul Gilbert
2014-12-12
ACCESS: Implement restart after death
Strangerke
2014-12-12
ACCESS: Clean up keyboard control
Paul Gilbert
2014-12-12
ACCESS: Janitorial
Strangerke
2014-12-12
ACCESS: Add some more Demo opcodes
Strangerke
2014-12-12
ACCESS: Rename cmdObject
Strangerke
2014-12-12
ACCESS: Split SoundManager and MusicManager
Strangerke
2014-12-12
ACCESS: Major refactoring of Amazon logic into their own classes
Paul Gilbert
2014-12-12
ACCESS: Further tweaks to timer skipping
Paul Gilbert
2014-12-12
ACCESS: Don't decrease timers whilst text dialogs are showing
Paul Gilbert
2014-12-12
ACCESS: Cleanup of room _function and river canoe movement
Paul Gilbert
2014-12-12
ACCESS: gcc compilation fixes
Paul Gilbert
2014-12-12
ACCESS: Implement cmdEndVideo
Strangerke
2014-12-12
ACCESS: Rename a function
Strangerke
2014-12-12
ACCESS: Implement a couple of script functions
Strangerke
2014-12-12
ACCESS: Split cmdDead in order to use it in RIVER
Strangerke
2014-12-12
ACCESS: Fix loading of animation at end of mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Workaround for original setting animations when none is loaded
Paul Gilbert
2014-12-12
ACCESS: Implemented cmdCheckVFrame opcode
Paul Gilbert
2014-12-12
ACCESS: Fix crash when talking to pilot on the plane
Paul Gilbert
2014-12-12
ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimer
Paul Gilbert
2014-12-12
ACCESS: Fix crash at end of cmdDead
Paul Gilbert
2014-12-12
ACCESS: Fixes for selecting bottom buttons in conversation screen
Paul Gilbert
2014-12-12
ACCESS: Fix display of cutscene at the end of chapter 3
Paul Gilbert
2014-12-12
ACCESS: Implemented chapter debug command
Paul Gilbert
2014-12-12
ACCESS: Fix not being able to save in room 9
Paul Gilbert
2014-12-12
ACCESS: Merge the sound resource and priority lists
Paul Gilbert
2014-12-12
ACCESS: Beginnings of inventory dragging for combining items
Paul Gilbert
2014-12-12
ACCESS: Add missing _startup checks to palette cycling opcodes
Paul Gilbert
2014-12-12
ACCESS: Implement palette cycling script commands
Paul Gilbert
2014-12-12
ACCESS: Implemented cmdWait
Paul Gilbert
2014-12-12
ACCESS: Add needed event polling to cmdCheckTimer
Paul Gilbert
2014-08-31
ACCESS: Implement printText()
Strangerke
2014-08-30
ACCESS: Fix loading sound in cmdLoadSound
Paul Gilbert
2014-08-30
ACCESS: Implemented cmdDead
Paul Gilbert
2014-08-30
ACCESS: Fix ending game when a conversation is active
Paul Gilbert
2014-08-29
ACCESS: Add event polling to cmdTexChoice so conversations work
Paul Gilbert
2014-08-28
ACCESS: Implemented cmdFreeSound
Paul Gilbert
2014-08-28
ACCESS: Add event polling to cmdVideoEnded to make videos play correctly
Paul Gilbert
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