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path: root/engines/access/sound.cpp
AgeCommit message (Collapse)Author
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-11-27ACCESS: Creation of access.dat for holding Access games engine dataPaul Gilbert
2015-07-22ACCESS: MM doesn't use Miles AudioFilippos Karapetis
2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-07-09ACCESS: Fix sound stream handlingFilippos Karapetis
Fixes stopSound(), and changes all sound streams to be deleted on the next call of checkSoundQueue(), or when clearSounds() is called. This avoids ending up with invalidated sound streams in the sound queue
2015-07-04AUDIO: Miles Audio AdLib instrument stream supportMartin Kiewitz
- not using byte pointer + size and instead now a SeekableReadStream for factory - adjusted ACCESS + AGOS engines accordingly
2015-07-03ACCESS: Fix compiler warningPaul Gilbert
2015-07-03ACCESS: update comment about music driversMartin Kiewitz
Amazon Guardians of Eden (demo) and Martian Memorandum both use another type of driver, possibly written by Access software
2015-07-01ACCESS/AMAZON: music: no driver = ignore callsMartin Kiewitz
ignore music calls when midi driver wasn't created
2015-07-01AMAZON: implement proper AdLib support (Miles)Martin Kiewitz
implement proper AdLib support game uses MIDPAK, which seems to be basically Miles Audio too instrument data was hidden inside MIDIDRV.AP thanks to dreammaster for extracting the files
2015-01-01ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)Strangerke
2014-12-28ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)Strangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Properly indent some code in playSoundStrangerke
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: Add a hack to fake queueingStrangerke
2014-12-12ACCESS: Add a debug channel for the sound & music handlingStrangerke
2014-12-12ACCESS: JanitorialStrangerke
2014-12-12ACCESS: Skip the unknown midi file format used by the demoStrangerke
2014-12-12ACCESS: Remove useless (and commented) codeStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Implement stopSoundStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: First implementation of Sound playback for both CD and Floppy ↵Strangerke
version. Courtesy of m_kiewitz
2014-12-12ACCESS: Implement doCastStrangerke
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Implement freeSoundsStrangerke
2014-12-12ACCESS: Implement newMusic()Strangerke
2014-10-19ACCESS: Wait for keypress in speakText if voice is turned offPaul Gilbert
2014-08-30ACCESS: Fix playSound stubPaul Gilbert
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-29ACCESS: Add synchronize method for savegamesPaul Gilbert
2014-08-28ACCESS: Implemented cmdFreeSoundPaul Gilbert
2014-08-28ACCESS: Implement loadSoundsPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-27ACCESS: Fix incorrect use of delete[] on ResourcesPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-07ACCESS: Fixes for loading room dataPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-06ACCESS: Added room clearingPaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert