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path: root/engines/access/sound.h
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2015-07-22Merge branch 'master' into mmWillem Jan Palenstijn
Conflicts: engines/access/access.cpp engines/access/asurface.h engines/access/bubble_box.cpp engines/access/bubble_box.h engines/access/martian/martian_game.cpp engines/access/player.cpp engines/access/player.h engines/access/resources.cpp engines/access/screen.cpp engines/access/screen.h engines/access/sound.cpp engines/access/sound.h
2015-07-09ACCESS: Use looping audio stream for Amazon intro's projector soundTorbjörn Andersson
This is less prone to glitches than playing manually triggering the playing of the short non-looping version of the sound.
2015-01-01ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)Strangerke
2014-12-27ACCESS: Use loadSoundTable instead of push_back in several placesStrangerke
2014-12-27ACCESS: Rename loadSoundTableStrangerke
2014-12-27ACCESS: Remove two useless variablesStrangerke
2014-12-27ACCESS: Fix speechStrangerke
2014-12-27ACCESS: Rewrite sound queueing (WIP)Strangerke
2014-12-17ACCESS: Some more polishing in the file headersStrangerke
2014-12-12ACCESS: Fix compilation errors reported by CriezyStrangerke
2014-12-12ACCESS: stops the SFX sounds in the intro at the end of the countdownStrangerke
2014-12-12ACCESS: Implement music player (WIP)Strangerke
2014-12-12ACCESS: Some rework in MusicManagerStrangerke
2014-12-12ACCESS: Split SoundManager and MusicManagerStrangerke
2014-12-12ACCESS: Implement doCastStrangerke
2014-12-12ACCESS: Merge the sound resource and priority listsPaul Gilbert
2014-12-12ACCESS: Implement freeSoundsStrangerke
2014-12-12ACCESS: Implement newMusic()Strangerke
2014-10-19ACCESS: Wait for keypress in speakText if voice is turned offPaul Gilbert
2014-08-30ACCESS: Fix playSound stubPaul Gilbert
2014-08-30ACCESS: Implemented cmdDeadPaul Gilbert
2014-08-28ACCESS: Implemented cmdFreeSoundPaul Gilbert
2014-08-28ACCESS: Implement loadSoundsPaul Gilbert
2014-08-28ACCESS: Implemented playVideoPaul Gilbert
2014-08-27ACCESS: Refactor the file manager to return resource structuresPaul Gilbert
2014-08-24ACCESS: Implement speakText()Strangerke
2014-08-23ACCESS: Implement more opcodes, stubbed beginning of video playerPaul Gilbert
2014-08-07ACCESS: Fixes for loading room dataPaul Gilbert
2014-08-06ACCESS: Implemented room data loadingPaul Gilbert
2014-08-06ACCESS: Added room clearingPaul Gilbert
2014-08-05ACCESS: Implement outer room handlerPaul Gilbert
2014-08-04ACCESS: Fleshed out beginning of title sequence, added Screen::clipPaul Gilbert
2014-08-02ACCESS: Added screen loading and file index load fixesPaul Gilbert
2014-08-02ACCESS: Adding file loadingPaul Gilbert