aboutsummaryrefslogtreecommitdiff
path: root/engines/access
AgeCommit message (Collapse)Author
2017-10-07ENGINES: Remove default1x scaler flagColin Snover
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
2017-07-27VIDEO: Allow setting the mixer sound type used to play audio tracksBastien Bouclet
2016-12-08ALL: Leave out instructions for engine data issuesBen Castricum
2016-12-06ALL: Change instructions for engine data file issuesBen Castricum
The engine data files should be included in the package, so downloading may not be the best suggestion. Instead refer to the README.
2016-12-06ALL: Unify 'wrong version of engine data' messageBen Castricum
2016-12-06ALL: Unify 'corrupted engine data' messageBen Castricum
2016-12-05ALL: Unify 'missing engine data' messageBen Castricum
2016-11-21ACCESS: Mark unsupported games as unstablePaul Gilbert
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-08-24ALL: Make simpleSaveNames() a MetaEngineFeatureAlexander Tkachev
Added it into hasFeature() of all engines which returned `true` in simpleSaveNames() before. As mentioned in #788, SCI is not always using simple names, so it doesn't have such feature now.
2016-08-24ALL: Add MetaEngine::simpleSaveNames()Alexander Tkachev
Engines with "simple" savenames would support "Run in background" in save/load dialog and gradual save slots unlocking. Other engines save/load feature would be locked until save sync is over.
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-05-29ACCESS: Reduce audio header dependenciesOri Avtalion
2016-05-29GUI: Make copyright "sign" consistentHubert Maier
In the About dialog the copyright "sign" (C) is lower case (c) in nine engines. Making them consistent by using (C) on all engines
2016-05-27ACCESS: Fix derived Screen copyBlock method signaturePaul Gilbert
2016-05-27ACCESS: Remove redundant allocation in surface creationPaul Gilbert
2016-05-26ACCESS: Refactor ASurface and Screen to not use virtual inheritancePaul Gilbert
2016-05-18ACCESS: Plug memory leakEugene Sandulenko
2016-05-15FULLPIPE: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Fix memory leakEugene Sandulenko
2016-05-15JANITORIAL: Remove trailing spacesEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-15ACCESS: Plug memory leakEugene Sandulenko
2016-05-13ACCESS: Fix crash at end of AGOE floppy chapter 6Paul Gilbert
2016-04-14JANITORIAL: Reduce audio header dependenciesOri Avtalion
2016-03-14ACCESS: Changed engine to use Graphics::ManagedSurfacePaul Gilbert
2016-03-10ACCESS: Revert AGOE Spanish detection entry back to unstablePaul Gilbert
2016-02-25ACCESS: Let listSaves return list sorted on slot numbers.Johannes Schickel
2016-02-10ACCESS: Fix spoken text randomly being skippedPaul Gilbert
2016-02-03ACCESS: Fix display of ending creditsPaul Gilbert
2016-02-03ACCESS: Workaround Floppy room establishment reshown when loading savesPaul Gilbert
2016-02-03ACCESS: Setup wall codes correctly after reinitializing for new roomPaul Gilbert
2016-01-29ACCESS: Fix some uninitialized variablesStrangerke
2016-01-26ACCESS: Only request actual save slots in listSaves.Johannes Schickel
2016-01-17ACCESS: Handle differences in CD vs Floppy establishment text offsetsPaul Gilbert
2016-01-17ACCESS: Fix fading in screen after cancelling Inventory screenPaul Gilbert
2016-01-17ACCESS: Show correct chapter start establishment textPaul Gilbert
2015-12-12ACCESS: Fix cursor after selecting inventory item to offer NPCPaul Gilbert
2015-12-12ACCESS: Fix offering items to boat captainPaul Gilbert
2015-12-11ACCESS: Fix differences in floppy chapter changesPaul Gilbert
2015-12-11ACCESS: Fix palette for inventory windowPaul Gilbert
2015-12-11ACCESS: Add a constant for transparencyPaul Gilbert
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert