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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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access
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Author
2014-12-31
ACCESS: MM - Implement some more tex palette handling
Strangerke
2014-12-29
ACCESS: MM - Load TEXPAL
Strangerke
2014-12-29
ACCESS: MM - Fix Sprite Frame loading
Strangerke
2014-12-29
ACCESS: MM - Fix Sprite Frame loading
Strangerke
2014-12-29
ACCESS: Split a bit more Player class, add some MM specific code
Strangerke
2014-12-28
ACCESS: Remove useless variable
Strangerke
2014-12-28
ACCESS: MM - Implement some game logic
Strangerke
2014-12-28
ACCESS: MM - Fix character loading by using a dummy character to replace ↵
Strangerke
missing ones
2014-12-28
ACCESS: MM - Load character table
Strangerke
2014-12-28
ACCESS: MM - Change detection for the floppy version, add detection for the demo
Strangerke
2014-12-28
ACCESS: Fix DisposeAfterUse flags in sound code (thanks to fuzzie)
Strangerke
2014-12-27
ACCESS: Use loadSoundTable instead of push_back in several places
Strangerke
2014-12-27
ACCESS: Rename loadSoundTable
Strangerke
2014-12-27
ACCESS: Remove two useless variables
Strangerke
2014-12-27
ACCESS: Fix speech
Strangerke
2014-12-27
ACCESS: Rewrite sound queueing (WIP)
Strangerke
2014-12-22
ACCESS: Move variable from Room manager to local function
Strangerke
2014-12-22
ACCESS: Remove an unused variable in Animation manager
Strangerke
2014-12-22
ACCESS: Remove a couple of unused variables in CharManager
Strangerke
2014-12-21
ACCESS: Use enum instead of int to initialize video flag
Strangerke
2014-12-21
ACCESS: Initialize header in videoPlayer constructor
Strangerke
2014-12-21
ACCESS: Remove unused variable
Strangerke
2014-12-21
ACCESS: Fix bug in setHorizontalCode()
Strangerke
2014-12-20
ACCESS: Fix crash in the introduction sequence
Paul Gilbert
2014-12-20
ACCESS: Fix compiler warnings
Paul Gilbert
2014-12-19
ACCESS: Extra initialization for various classes
Paul Gilbert
2014-12-19
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
Paul Gilbert
2014-12-18
ACCESS: Manually implement ASurface::copyFrom for performance
Paul Gilbert
The original called Surface::copyFrom, which keeps recreating the dest surface with each copy. This version simply copies the image
2014-12-18
ACCESS: Refactor most of ASurface statics to instance variables
Paul Gilbert
2014-12-19
ACCESS: Fix issue related to demo-only (and unused afawk) opcodes
Strangerke
2014-12-18
ACCESS: Use Common::String to display bubble box text
Strangerke
2014-12-18
ACCESS: Constify general messages
Strangerke
2014-12-17
ACCESS: Rename CMDPUSHLOCATION
Strangerke
2014-12-17
ACCESS: Use AD_ENTRY1s in detection tables
Strangerke
2014-12-17
ACCESS: Add original engine dates
Strangerke
2014-12-17
ACCESS: Fix indentation issue pointed out by _sev
Strangerke
2014-12-17
ACCESS: Format the definition of ImagerFlag
Strangerke
and fix a comment
2014-12-17
ACCESS: Fix indentation of METHODS in animate()
Strangerke
2014-12-17
ACCESS: Use clear to empty Common::String variables
Strangerke
2014-12-17
ACCESS: replace an assert by an error as suggested by LordHoto
Strangerke
2014-12-17
ACCESS: Format Direction enum as suggested by LordHoto
Strangerke
2014-12-17
ACCESS: Get rid of a goto
Strangerke
2014-12-17
ACCESS: Constify some resources in MM too
Strangerke
2014-12-17
ACCESS: Constify some resources
Strangerke
2014-12-17
ACCESS: Use a uint instead of a int in a loop based on size()
Strangerke
2014-12-17
ACCESS: Fix spacing around semicolumn in class definitions
Strangerke
2014-12-17
ACCESS: Get rid of hardcoded size when using Common::Fill
Strangerke
2014-12-17
ACCESS: Fix three out of bounds
Strangerke
2014-12-17
ACCESS: Add missing space before semicolumn in constructors
Strangerke
2014-12-17
ACCESS: Modify the indentation of constructor when it's multiline
Strangerke
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