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AgeCommit message (Expand)Author
2015-01-12ACCESS: MM - Start implementing MM dialog box, split cmdConverse in two (WIP)Strangerke
2015-01-09ACCESS: MM - Make Bubble Box variable, add MM bubble boxesStrangerke
2015-01-08ACCESS: MM - Add Death arraysStrangerke
2015-01-07ACCESS: MM - Add Two arrays of stringsStrangerke
2015-01-07ACCESS: MM - Implement mainAreaClickStrangerke
2015-01-06ACCESS: MM - Split Display Inventory in 2 versionsStrangerke
2015-01-06ACCESS: MM - Fix some variable initializationStrangerke
2015-01-06ACCESS: MM - Fix cmdSaveRect, implement cmdCheckTravelStrangerke
2015-01-06ACCESS: MM - Fix TRAVEL array sizeStrangerke
2015-01-06ACCESS: MM - Format CURSOR dataStrangerke
2015-01-05ACCESS: MM - Implement some game specific opcodesStrangerke
2015-01-05ACCESS: MM - Split some more opcodesStrangerke
2015-01-05ACCESS: Make opcodes dependant to game versionsStrangerke
2015-01-04ACCESS: Improve the use of _establishTable as a booleanStrangerke
2015-01-03ACCESS: MM - Make cmdTexSpeak game-dependentStrangerke
2015-01-02ACCESS: MM - Fix charMenuStrangerke
2015-01-02ACCESS: MM - Make RMOUSE game-specificStrangerke
2015-01-02ACCESS: MM - Fix menu positionStrangerke
2015-01-02ACCESS: MM - Fix mouse cursor when y between 177 and 184, add a call to takeP...Strangerke
2015-01-02ACCESS: MM - Implement setIconPalette for MMStrangerke
2015-01-02ACCESS: MM - Implement setManPaletteStrangerke
2015-01-02ACCESS: MM - More renamingStrangerke
2015-01-02ACCESS: MM - Some renamingStrangerke
2015-01-02ACCESS: MM - Fix the color of notesStrangerke
2015-01-01ACCESS: MM - Implement the display of notes at the beginning of chapters (WIP)Strangerke
2014-12-31ACCESS: MM - Remove unused intro functions, fix display in showCreditsStrangerke
2014-12-31ACCESS: MM - Start implementing introStrangerke
2014-12-31ACCESS: MM - Implement some more tex palette handlingStrangerke
2014-12-29ACCESS: MM - Load TEXPALStrangerke
2014-12-29ACCESS: MM - Fix Sprite Frame loadingStrangerke
2014-12-29ACCESS: MM - Fix Sprite Frame loadingStrangerke
2014-12-29ACCESS: Split a bit more Player class, add some MM specific codeStrangerke
2014-12-28ACCESS: MM - Implement some game logicStrangerke
2014-12-28ACCESS: MM - Fix character loading by using a dummy character to replace miss...Strangerke
2014-12-28ACCESS: MM - Load character tableStrangerke
2014-12-28ACCESS: MM - Change detection for the floppy version, add detection for the demoStrangerke
2014-12-18ACCESS: Manually implement ASurface::copyFrom for performancePaul Gilbert
2014-12-18ACCESS: Refactor most of ASurface statics to instance variablesPaul Gilbert
2014-12-19ACCESS: Fix issue related to demo-only (and unused afawk) opcodesStrangerke
2014-12-18ACCESS: Use Common::String to display bubble box textStrangerke
2014-12-18ACCESS: Constify general messagesStrangerke
2014-12-17ACCESS: Rename CMDPUSHLOCATIONStrangerke
2014-12-17ACCESS: Use AD_ENTRY1s in detection tablesStrangerke
2014-12-17ACCESS: Add original engine datesStrangerke
2014-12-17ACCESS: Fix indentation issue pointed out by _sevStrangerke
2014-12-17ACCESS: Format the definition of ImagerFlagStrangerke
2014-12-17ACCESS: Fix indentation of METHODS in animate()Strangerke
2014-12-17ACCESS: Use clear to empty Common::String variablesStrangerke
2014-12-17ACCESS: replace an assert by an error as suggested by LordHotoStrangerke
2014-12-17ACCESS: Format Direction enum as suggested by LordHotoStrangerke