Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-25 | ADL: Add hires3 support | Walter van Niftrik | |
Game starts up, but isn't playable yet | |||
2017-03-05 | ADL: Allow smaller delays | Walter van Niftrik | |
2017-02-23 | ADL: Fix hires6 canSaveGameStateCurrently() | Walter van Niftrik | |
2017-02-23 | ADL: Reset linesPrinted in game loop | Walter van Niftrik | |
2017-02-17 | ADL: Implement hires6 action opcode 0x0b | Walter van Niftrik | |
2017-02-15 | ADL: Fix hires6 conditional opcode 0x0a | Walter van Niftrik | |
2017-01-30 | ADL: Fix add opcode | Walter van Niftrik | |
2017-01-30 | ADL: Clear screen with white in v2+ | Walter van Niftrik | |
This fixes hires5, region 14, room 29 | |||
2017-01-30 | ADL: Fix hires5 direction opcodes | Walter van Niftrik | |
2017-01-30 | ADL: Error out when picture is not found | Walter van Niftrik | |
2017-01-17 | ADL: Implement hires5 time machine animation | Walter van Niftrik | |
2017-01-15 | ADL: Implement hires5 'win game' opcode | Walter van Niftrik | |
2017-01-14 | ADL: Add Sound class | Walter van Niftrik | |
2016-12-28 | ADL: Implement hires5 game loop | Walter van Niftrik | |
2016-12-26 | ADL: Silence CID 1356412/1356413 | Walter van Niftrik | |
2016-12-26 | ADL: Init class members (CID 1354806) | Walter van Niftrik | |
2016-12-23 | ADL: Implement hires5 savegames | Walter van Niftrik | |
2016-12-22 | ADL: Make 'room' debug command behave like opcode | Walter van Niftrik | |
2016-12-18 | ADL: Add workarounds for hires5 | Walter van Niftrik | |
2016-12-18 | ADL: Add workaround for hires5 region 15 | Walter van Niftrik | |
2016-12-16 | ADL: Add item region checks | Walter van Niftrik | |
2016-12-16 | ADL: Partially implement hires5 opcodes | Walter van Niftrik | |
2016-12-11 | ADL: Unify inventory opcodes | Walter van Niftrik | |
2016-11-10 | ADL: Wait for key in quit opcode | Walter van Niftrik | |
This fixes the hires2 ending issue reported in #9575. | |||
2016-11-10 | ADL: Use a quit flag instead of calling quitGame() | Walter van Niftrik | |
This makes the game quit promptly instead of waiting for the quit event to come through the pipeline. | |||
2016-09-16 | ADL: Fix curPicture OB1 bug when restoring | Walter van Niftrik | |
This is a regression introduced in df838f5. Fixes #9560. | |||
2016-08-28 | ADL: Load hires4 dropped-item offsets | Walter van Niftrik | |
2016-08-28 | ADL: Fix item description in debug output | Walter van Niftrik | |
2016-08-21 | ADL: Add "current picture" variable to state | Walter van Niftrik | |
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not. | |||
2016-08-08 | ADL: Fix gfx vs console init order | Walter van Niftrik | |
2016-06-06 | ADL: Fix more GCC 4.9 shadow warnings | Walter van Niftrik | |
2016-06-06 | ADL: Fix GCC 4.9 shadow warnings | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires6 verb/noun error messages | Walter van Niftrik | |
2016-06-06 | ADL: Add stubs for hires6 opcodes | Walter van Niftrik | |
2016-06-06 | ADL: Preliminary support for hires6 disk changing | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires6 item descriptions | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires6 showRoom() var handling | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires6 cond opcode 0xa | Walter van Niftrik | |
2016-06-06 | ADL: Partially implement hires6 var handling | Walter van Niftrik | |
2016-06-06 | ADL: Fix restarting from AllCommands list | Walter van Niftrik | |
2016-06-06 | ADL: Separate game-specific state init | Walter van Niftrik | |
2016-06-06 | ADL: Add loadMessage function | Walter van Niftrik | |
2016-06-06 | ADL: Implement hires2 screen update routine | Walter van Niftrik | |
2016-06-06 | ADL: Update save game format for hires2 | Walter van Niftrik | |
Note: this breaks loading earlier savegames | |||
2016-06-06 | ADL: Move restartGame() into opcode | Walter van Niftrik | |
2016-06-06 | ADL: Load line feeds string | Walter van Niftrik | |
2016-06-06 | ADL: Add valid_cmds debug command | Alyssa Milburn | |
2016-06-06 | ADL: Add script dump and trace for hires2 | Walter van Niftrik | |
2016-06-06 | ADL: Store items in a List instead of an Array | Walter van Niftrik | |
Item IDs are not necessarily sequential |