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path: root/engines/adl/adl.cpp
AgeCommit message (Expand)Author
2017-01-17ADL: Implement hires5 time machine animationWalter van Niftrik
2017-01-15ADL: Implement hires5 'win game' opcodeWalter van Niftrik
2017-01-14ADL: Add Sound classWalter van Niftrik
2016-12-28ADL: Implement hires5 game loopWalter van Niftrik
2016-12-26ADL: Silence CID 1356412/1356413Walter van Niftrik
2016-12-26ADL: Init class members (CID 1354806)Walter van Niftrik
2016-12-23ADL: Implement hires5 savegamesWalter van Niftrik
2016-12-22ADL: Make 'room' debug command behave like opcodeWalter van Niftrik
2016-12-18ADL: Add workarounds for hires5Walter van Niftrik
2016-12-18ADL: Add workaround for hires5 region 15Walter van Niftrik
2016-12-16ADL: Add item region checksWalter van Niftrik
2016-12-16ADL: Partially implement hires5 opcodesWalter van Niftrik
2016-12-11ADL: Unify inventory opcodesWalter van Niftrik
2016-11-10ADL: Wait for key in quit opcodeWalter van Niftrik
2016-11-10ADL: Use a quit flag instead of calling quitGame()Walter van Niftrik
2016-09-16ADL: Fix curPicture OB1 bug when restoringWalter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-28ADL: Fix item description in debug outputWalter van Niftrik
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
2016-08-08ADL: Fix gfx vs console init orderWalter van Niftrik
2016-06-06ADL: Fix more GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Add stubs for hires6 opcodesWalter van Niftrik
2016-06-06ADL: Preliminary support for hires6 disk changingWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Fix restarting from AllCommands listWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Add loadMessage functionWalter van Niftrik
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Update save game format for hires2Walter van Niftrik
2016-06-06ADL: Move restartGame() into opcodeWalter van Niftrik
2016-06-06ADL: Load line feeds stringWalter van Niftrik
2016-06-06ADL: Add valid_cmds debug commandAlyssa Milburn
2016-06-06ADL: Add script dump and trace for hires2Walter van Niftrik
2016-06-06ADL: Store items in a List instead of an ArrayWalter van Niftrik
2016-06-06ADL: Add script dump and trace for hires1Walter van Niftrik
2016-06-06ADL: Add ConsoleWalter van Niftrik
2016-06-06ADL: Move drawPic() into base classWalter van Niftrik
2016-06-06ADL: Set room description in hires1Walter van Niftrik
2016-06-06ADL: Move message delay code into hires1 classWalter van Niftrik
2016-06-06ADL: Move room-local commands into base classWalter van Niftrik
2016-06-06ADL: Implement hires2 save/restore opcodesWalter van Niftrik
2016-06-06ADL: Add hires2 opcode 0x20Walter van Niftrik
2016-06-06ADL: Implement time opcodeWalter van Niftrik
2016-06-06ADL: Clean up drawItems()Walter van Niftrik
2016-06-06ADL: Clean up handling of room value 0xfcWalter van Niftrik