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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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adl
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adl.cpp
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2016-06-06
ADL: Implement hires2 word wrapping
Walter van Niftrik
2016-06-06
ADL: Clean up file error handling
Walter van Niftrik
2016-06-06
ADL: Move hires1 drawing functions into class
Walter van Niftrik
2016-06-06
ADL: Make room description hires1-only
Walter van Niftrik
2016-03-09
ADL: Disable GMM restore on restart prompt
Walter van Niftrik
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now.
2016-03-09
ADL: Fix regression in GMM saving/loading
Walter van Niftrik
2016-03-09
ADL: Limit keyboard input to 256 characters
Walter van Niftrik
2016-03-09
ADL: Fix shadowing warning (GCC 4.8)
Walter van Niftrik
2016-03-09
ADL: Clean up HiRes1Engine class
Walter van Niftrik
2016-03-09
ADL: Move ASCII print function into Display class
Walter van Niftrik
2016-03-09
ADL: Refactor string handling
Walter van Niftrik
2016-03-09
ADL: Move #defines into header file
Walter van Niftrik
2016-03-09
ADL: Clean up AdlMetaEngine
Walter van Niftrik
2016-03-09
ADL: Clean up AdlEngine class
Walter van Niftrik
2016-03-09
ADL: Fix const'ness
Walter van Niftrik
2016-03-09
ADL: Move functionality into base class
Walter van Niftrik
2016-03-09
ADL: Improve error messages
Walter van Niftrik
2016-03-09
ADL: Fix darkness setting in a move too late
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Clean up Display class
Walter van Niftrik
2016-03-09
ADL: Fix restoring on restart prompt
Walter van Niftrik
2016-03-09
ADL: Make frame buffer linear
Walter van Niftrik
2016-03-09
ADL: Disable scanlines when saving thumbnail
Walter van Niftrik
2016-03-09
ADL: Add monochrome and scanline rendering
Walter van Niftrik
2016-03-09
ADL: Add save game meta info support
Walter van Niftrik
2016-03-09
ADL: Add GMM loading and saving
Walter van Niftrik
2016-03-09
ADL: Move input code into AdlEngine
Walter van Niftrik
2016-03-09
ADL: Add loading from launcher
Walter van Niftrik
2016-03-09
ADL: Add functions to adjust for 1-based arrays
Walter van Niftrik
2016-03-09
ADL: Fix bug in item taking
Walter van Niftrik
2016-03-09
ADL: Use #define instead of literal
Walter van Niftrik
2016-03-09
ADL: Add save game support
Walter van Niftrik
2016-03-09
ADL: Add restarting
Walter van Niftrik
2016-03-09
ADL: Put state-related members in _state struct
Walter van Niftrik
2016-03-09
ADL: Rename rightAngles to lineArt
Walter van Niftrik
2016-03-09
ADL: Move functionality into base class
Walter van Niftrik
2016-03-09
ADL: Add ARG #define to improve readability
Walter van Niftrik
2016-03-09
ADL: Rename some #defines and variables for clarity
Walter van Niftrik
2016-03-09
ADL: Add more #defines for literals
Walter van Niftrik
2016-03-09
ADL: Rename Room struct fields
Walter van Niftrik
2016-03-09
ADL: Rename Item struct fields
Walter van Niftrik
2016-03-09
ADL: Move more functionality into base class
Walter van Niftrik
2016-03-09
ADL: Rename AdlEngine_v1 to HiRes1Engine
Walter van Niftrik
2016-03-09
ADL: Move members into base class
Walter van Niftrik
2016-03-09
ADL: Clean-up string handling
Walter van Niftrik
2016-03-09
ADL: Rename game type
Walter van Niftrik
2016-03-09
ADL: Initial check-in for ADL engine
Walter van Niftrik
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