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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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adl
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adl.cpp
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Author
2016-03-09
ADL: Make frame buffer linear
Walter van Niftrik
2016-03-09
ADL: Disable scanlines when saving thumbnail
Walter van Niftrik
2016-03-09
ADL: Add monochrome and scanline rendering
Walter van Niftrik
2016-03-09
ADL: Add save game meta info support
Walter van Niftrik
2016-03-09
ADL: Add GMM loading and saving
Walter van Niftrik
2016-03-09
ADL: Move input code into AdlEngine
Walter van Niftrik
2016-03-09
ADL: Add loading from launcher
Walter van Niftrik
2016-03-09
ADL: Add functions to adjust for 1-based arrays
Walter van Niftrik
2016-03-09
ADL: Fix bug in item taking
Walter van Niftrik
2016-03-09
ADL: Use #define instead of literal
Walter van Niftrik
2016-03-09
ADL: Add save game support
Walter van Niftrik
2016-03-09
ADL: Add restarting
Walter van Niftrik
2016-03-09
ADL: Put state-related members in _state struct
Walter van Niftrik
2016-03-09
ADL: Rename rightAngles to lineArt
Walter van Niftrik
2016-03-09
ADL: Move functionality into base class
Walter van Niftrik
2016-03-09
ADL: Add ARG #define to improve readability
Walter van Niftrik
2016-03-09
ADL: Rename some #defines and variables for clarity
Walter van Niftrik
2016-03-09
ADL: Add more #defines for literals
Walter van Niftrik
2016-03-09
ADL: Rename Room struct fields
Walter van Niftrik
2016-03-09
ADL: Rename Item struct fields
Walter van Niftrik
2016-03-09
ADL: Move more functionality into base class
Walter van Niftrik
2016-03-09
ADL: Rename AdlEngine_v1 to HiRes1Engine
Walter van Niftrik
2016-03-09
ADL: Move members into base class
Walter van Niftrik
2016-03-09
ADL: Clean-up string handling
Walter van Niftrik
2016-03-09
ADL: Rename game type
Walter van Niftrik
2016-03-09
ADL: Initial check-in for ADL engine
Walter van Niftrik
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