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path: root/engines/adl/adl.cpp
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2016-06-06ADL: Clean up drawItems()Walter van Niftrik
2016-06-06ADL: Clean up handling of room value 0xfcWalter van Niftrik
2016-06-06ADL: Rename IDI_NONE to IDI_ANYWalter van Niftrik
2016-06-06ADL: Implement a few hires2 opcodesWalter van Niftrik
2016-06-06ADL: Clean up opcodesWalter van Niftrik
2016-06-06ADL: Fix move counterWalter van Niftrik
2016-06-06ADL: Rename IDI_ITEM_MOVED to IDI_ITEM_DROPPEDWalter van Niftrik
2016-06-06ADL: Clean up script handlingWalter van Niftrik
2016-06-06ADL: Make opcodes return arg countWalter van Niftrik
2016-06-06ADL: Replace opcode arg macro with functionWalter van Niftrik
2016-06-06ADL: Clean up opcodesWalter van Niftrik
2016-06-06ADL: Use template for direction opcodeWalter van Niftrik
2016-06-06ADL: Use functors to implement opcodesWalter van Niftrik
2016-06-06ADL: Load hires2 dropped item offsetsWalter van Niftrik
2016-06-06ADL: Add hires2 command loadingWalter van Niftrik
2016-06-06ADL: Fix hires2 message printingWalter van Niftrik
2016-06-06ADL: Add bell functionWalter van Niftrik
2016-06-06ADL: Implement hires2 word wrappingWalter van Niftrik
2016-06-06ADL: Clean up file error handlingWalter van Niftrik
2016-06-06ADL: Move hires1 drawing functions into classWalter van Niftrik
2016-06-06ADL: Make room description hires1-onlyWalter van Niftrik
2016-03-09ADL: Disable GMM restore on restart promptWalter van Niftrik
At the end of the game a restart command is executed from the global command list. As we assumed that this would not occur, we disable restoring on the restart prompt, at least for now.
2016-03-09ADL: Fix regression in GMM saving/loadingWalter van Niftrik
2016-03-09ADL: Limit keyboard input to 256 charactersWalter van Niftrik
2016-03-09ADL: Fix shadowing warning (GCC 4.8)Walter van Niftrik
2016-03-09ADL: Clean up HiRes1Engine classWalter van Niftrik
2016-03-09ADL: Move ASCII print function into Display classWalter van Niftrik
2016-03-09ADL: Refactor string handlingWalter van Niftrik
2016-03-09ADL: Move #defines into header fileWalter van Niftrik
2016-03-09ADL: Clean up AdlMetaEngineWalter van Niftrik
2016-03-09ADL: Clean up AdlEngine classWalter van Niftrik
2016-03-09ADL: Fix const'nessWalter van Niftrik
2016-03-09ADL: Move functionality into base classWalter van Niftrik
2016-03-09ADL: Improve error messagesWalter van Niftrik
2016-03-09ADL: Fix darkness setting in a move too lateWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Clean up Display classWalter van Niftrik
2016-03-09ADL: Fix restoring on restart promptWalter van Niftrik
2016-03-09ADL: Make frame buffer linearWalter van Niftrik
2016-03-09ADL: Disable scanlines when saving thumbnailWalter van Niftrik
2016-03-09ADL: Add monochrome and scanline renderingWalter van Niftrik
2016-03-09ADL: Add save game meta info supportWalter van Niftrik
2016-03-09ADL: Add GMM loading and savingWalter van Niftrik
2016-03-09ADL: Move input code into AdlEngineWalter van Niftrik
2016-03-09ADL: Add loading from launcherWalter van Niftrik
2016-03-09ADL: Add functions to adjust for 1-based arraysWalter van Niftrik
2016-03-09ADL: Fix bug in item takingWalter van Niftrik
2016-03-09ADL: Use #define instead of literalWalter van Niftrik
2016-03-09ADL: Add save game supportWalter van Niftrik
2016-03-09ADL: Add restartingWalter van Niftrik