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path: root/engines/adl/adl.h
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2017-03-05ADL: Move shape drawing into base gfx classWalter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-17ADL: Implement hires6 action opcode 0x0bWalter van Niftrik
2017-02-15ADL: Fix hires6 conditional opcode 0x0aWalter van Niftrik
2017-01-30ADL: Clear screen with white in v2+Walter van Niftrik
This fixes hires5, region 14, room 29
2017-01-27ADL: Add support for printing bell characterWalter van Niftrik
2017-01-17ADL: Implement hires5 time machine animationWalter van Niftrik
2017-01-15ADL: Implement hires5 'win game' opcodeWalter van Niftrik
2017-01-14ADL: Add Sound classWalter van Niftrik
2016-12-28ADL: Implement hires5 game loopWalter van Niftrik
2016-12-23ADL: Fix warningsWalter van Niftrik
2016-12-23ADL: Implement hires5 savegamesWalter van Niftrik
2016-12-22ADL: Make 'room' debug command behave like opcodeWalter van Niftrik
2016-12-22ADL: Add region support to script dumperWalter van Niftrik
2016-12-18ADL: Add workarounds for hires5Walter van Niftrik
2016-12-16ADL: Partially implement hires5 opcodesWalter van Niftrik
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-11-10ADL: Use a quit flag instead of calling quitGame()Walter van Niftrik
This makes the game quit promptly instead of waiting for the quit event to come through the pipeline.
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not.
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Add loadMessage functionWalter van Niftrik
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Clean-upWalter van Niftrik
2016-06-06ADL: Move restartGame() into opcodeWalter van Niftrik
2016-06-06ADL: Load line feeds stringWalter van Niftrik
2016-06-06ADL: Add valid_cmds debug commandAlyssa Milburn
2016-06-06ADL: Add script dump and trace for hires2Walter van Niftrik
2016-06-06ADL: Store items in a List instead of an ArrayWalter van Niftrik
Item IDs are not necessarily sequential
2016-06-06ADL: Add script dump and trace for hires1Walter van Niftrik
2016-06-06ADL: Add verbs and nouns debug commandsWalter van Niftrik
2016-06-06ADL: Add ConsoleWalter van Niftrik
2016-06-06ADL: Move drawPic() into base classWalter van Niftrik
2016-06-06ADL: Use HashMaps for room/global picsWalter van Niftrik
2016-06-06ADL: Set room description in hires1Walter van Niftrik
2016-06-06ADL: Move message delay code into hires1 classWalter van Niftrik
2016-06-06ADL: Move room-local commands into base classWalter van Niftrik
2016-06-06ADL: Refactor disk classesWalter van Niftrik
2016-06-06ADL: Use new disk class in hires1Walter van Niftrik
2016-06-06ADL: Use DiskImage class in hires2Walter van Niftrik
2016-06-06ADL: Implement hires2 save/restore opcodesWalter van Niftrik
Note: underlying save/restore/restart code still incomplete