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path: root/engines/adl/adl_v2.h
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2016-06-06ADL: Fix formattingWalter van Niftrik
2016-06-06ADL: Fix item rendering in hires6Walter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Add '%' string code processing for hires6Walter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Load more hires6 dataWalter van Niftrik
Now shows pic of first room
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Move some hires2 functionality into ADL_v2Walter van Niftrik
2016-06-06ADL: Use pointer for hires2 disk imageWalter van Niftrik
2016-06-06ADL: Add script dump and trace for hires2Walter van Niftrik
2016-06-06ADL: Add script dump and trace for hires1Walter van Niftrik
2016-06-06ADL: Set room description in hires1Walter van Niftrik
2016-06-06ADL: Implement hires2 save/restore opcodesWalter van Niftrik
Note: underlying save/restore/restart code still incomplete
2016-06-06ADL: Stub init disk opcodeWalter van Niftrik
2016-06-06ADL: Add hires2 opcode 0x20Walter van Niftrik
2016-06-06ADL: Implement time opcodeWalter van Niftrik
2016-06-06ADL: Clean up handling of room value 0xfcWalter van Niftrik
2016-06-06ADL: Implement a few hires2 opcodesWalter van Niftrik
2016-06-06ADL: Implement final hires2 conditional opcodeWalter van Niftrik
2016-06-06ADL: Implement hires2 random cond opcodeWalter van Niftrik
2016-06-06ADL: Implement hires2 cond opcodes 0x01 and 0x04Walter van Niftrik
2016-06-06ADL: Add new class for second generation ADLWalter van Niftrik