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path: root/engines/adl/hires6.cpp
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2019-08-11ADL: Refactor Display classWalter van Niftrik
2019-07-16ADL: Clean up usage of override specifierWalter van Niftrik
2019-07-16ADL: Remove APPLECHAR macroWalter van Niftrik
2019-07-16ADL: Refactor graphics codeWalter van Niftrik
2019-05-27Revert "ADL: Fix MSVC warnings"Walter van Niftrik
This reverts commit e412bf5ee44c7c1fb2be634e9db6aaa2322818e3.
2019-05-27ADL: Fix MSVC warningsFilippos Karapetis
- Change APPLECHAR to APPLEBYTE, when its output is used as a byte - Replace uses of strncpy with Common::strlcpy - Merge redundant switch and if statements - Remove redundant semicolons
2019-03-30ADL: Refactor opcodesWalter van Niftrik
2018-12-27Revert "ADL: Refactor opcode tables"Walter van Niftrik
This reverts commit 76a0c20481bd68d60d8347fd922a74b292421d51.
2018-12-27ADL: Refactor opcode tablesWalter van Niftrik
2018-02-03ADL: Add support for an early hires1 versionWalter van Niftrik
2017-03-05ADL: Fix error() when opening GMM during introWalter van Niftrik
This is a regression from 516815d
2017-03-05ADL: Move shape drawing into base gfx classWalter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-22ADL: Fix hires6 room description printingWalter van Niftrik
2017-02-22ADL: Add comments to hires6 direction opcodeWalter van Niftrik
2017-02-20ADL: Clean up/comment hires6 string printingWalter van Niftrik
2017-02-20ADL: Fix hires6 flute opcodeWalter van Niftrik
2017-02-20ADL: Implement hires6 game loop hacksWalter van Niftrik
2017-02-20ADL: Implement hires6 action opcode 0x1eWalter van Niftrik
2017-02-19ADL: Implement hires6 action opcode 0x1dWalter van Niftrik
2017-02-19ADL: Implement hires6 direction opcodesWalter van Niftrik
2017-02-18ADL: Implement hires6 save/restoreWalter van Niftrik
2017-02-10ADL: Bring hires6 in line with hires5Walter van Niftrik
2017-01-30ADL: Clear screen with white in v2+Walter van Niftrik
This fixes hires5, region 14, room 29
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-12-11ADL: Add skeleton base class for hires5Walter van Niftrik
2016-08-29ADL: Merge hires?.h files into the cpp filesWalter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-28ADL: Load hires4 commands and item picturesWalter van Niftrik
2016-08-28ADL: Load hires4 global picturesWalter van Niftrik
2016-08-28ADL: Load hires4 messagesWalter van Niftrik
2016-08-28ADL: Load hires4 roomsWalter van Niftrik
2016-08-28ADL: Load hires4 verbs, nouns and itemsWalter van Niftrik
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not.
2016-08-21ADL: Add support for 13-sector readingWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 missing initializer warningsWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Fix item rendering in hires6Walter van Niftrik
2016-06-06ADL: Preliminary support for hires6 disk changingWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Fix bug in hires6 printStringWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Add '%' string code processing for hires6Walter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Load more hires6 dataWalter van Niftrik
Now shows pic of first room
2016-06-06ADL: Add skeleton for hires6Walter van Niftrik