Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-30 | ENGINES: Add missing dependencies for several engines | Cameron Cawley | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by ↵ | Lothar Serra Mari | |
the Add Game feature | |||
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-02-04 | ADL: Add support for another hires1 variant | Walter van Niftrik | |
2018-02-03 | ADL: Add support for an early hires1 version | Walter van Niftrik | |
2018-02-03 | ADL: Remove hardcoded disk image filename from hires1 | Walter van Niftrik | |
2018-02-02 | ADL: Remove unused array terminator | Walter van Niftrik | |
2018-02-02 | ADL: Fix build error | Walter van Niftrik | |
2018-02-02 | ADL: Reduce sound volume | Walter van Niftrik | |
2018-02-02 | ADL: Refactor NIB image error handling | Walter van Niftrik | |
2018-02-02 | ADL: Implement new detection method for disk images | Walter van Niftrik | |
2018-02-02 | ADL: Refactor disk image handling | Walter van Niftrik | |
2018-02-02 | ADL: Add sanity check to track/sector numbers read from NIB | Walter van Niftrik | |
2018-02-02 | ADL: Ignore broken sectors | Walter van Niftrik | |
2018-02-02 | ADL: Do not pad out 13-sector .NIB disks to 16-sector format | Walter van Niftrik | |
2018-02-02 | ADL: Add convert_disk debug command | Walter van Niftrik | |
2017-11-11 | ADL: Remove ADGF_TESTING for hires3+4 | Walter van Niftrik | |
2017-11-11 | ADL: Remove ADGF_TESTING for hires5+6 | Walter van Niftrik | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-29 | ADL: Enable ADGF_TESTING for hires3 | Walter van Niftrik | |
2017-07-25 | ADL: Add hires3 support | Walter van Niftrik | |
Game starts up, but isn't playable yet | |||
2017-07-25 | ADL: Move broken-room handling into ADL v2 | Walter van Niftrik | |
2017-07-25 | ADL: Add support for .d13 disk images | Walter van Niftrik | |
2017-06-26 | ADL: Merge hires2 and hires0 classes | Walter van Niftrik | |
2017-06-11 | ADL: Set ADGF_TESTING for hires4 | Walter van Niftrik | |
2017-06-11 | ADL: Fix hires4 dropped item drawing | Walter van Niftrik | |
2017-06-10 | ADL: Add loading of hires4 game data | Walter van Niftrik | |
2017-03-06 | ADL: Fix incorrect delete (CID 1371758) | Walter van Niftrik | |
2017-03-05 | ADL: Implement hires4 intro (1986 re-release) | Walter van Niftrik | |
2017-03-05 | ADL: Fix error() when opening GMM during intro | Walter van Niftrik | |
This is a regression from 516815d | |||
2017-03-05 | ADL: Add byte-access functions to Display class | Walter van Niftrik | |
2017-03-05 | ADL: Make framebuffer loader static | Walter van Niftrik | |
2017-03-05 | ADL: Move multi-disk handling into v2 | Walter van Niftrik | |
2017-03-05 | ADL: Allow smaller delays | Walter van Niftrik | |
2017-03-05 | ADL: Move shape drawing into base gfx class | Walter van Niftrik | |
2017-03-05 | ADL: Skip deleted files when reading VTOC | Walter van Niftrik | |
2017-02-23 | ADL: Enable ADGF_TESTING for hires6 | Walter van Niftrik | |
2017-02-23 | ADL: Fix hires6 canSaveGameStateCurrently() | Walter van Niftrik | |
2017-02-23 | ADL: Reset linesPrinted in game loop | Walter van Niftrik | |
2017-02-22 | ADL: Fix hires6 room description printing | Walter van Niftrik | |
2017-02-22 | ADL: Add comments to hires6 direction opcode | Walter van Niftrik | |
2017-02-21 | ADL: Add detection entry for hires4 | Walter van Niftrik | |
2017-02-21 | ADL: Use 0-sample for speaker silence | Walter van Niftrik | |
This reduces popping noises | |||
2017-02-20 | ADL: Clean up/comment hires6 string printing | Walter van Niftrik | |
2017-02-20 | ADL: Fix hires6 flute opcode | Walter van Niftrik | |
2017-02-20 | ADL: Implement hires6 game loop hacks | Walter van Niftrik | |
2017-02-20 | ADL: Implement hires6 action opcode 0x1e | Walter van Niftrik | |
2017-02-19 | ADL: Implement hires6 action opcode 0x1d | Walter van Niftrik | |