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2017-02-17ADL: Implement hires6 action opcode 0x0bWalter van Niftrik
2017-02-15ADL: Fix hires6 conditional opcode 0x0aWalter van Niftrik
2017-02-10ADL: Bring hires6 in line with hires5Walter van Niftrik
2017-02-02ADL: Set ADGF_TESTING for hires5Walter van Niftrik
2017-02-02ADL: Increase robustness of graphics codeWalter van Niftrik
2017-01-31ADL: Fix saving inside first-visited roomsWalter van Niftrik
2017-01-31ADL: Allow stray data bytes in picsWalter van Niftrik
This triggers in hires5, region 5, room 20
2017-01-30ADL: Fix add opcodeWalter van Niftrik
2017-01-30ADL: Clear screen with white in v2+Walter van Niftrik
This fixes hires5, region 14, room 29
2017-01-30ADL: Fix hires5 direction opcodesWalter van Niftrik
2017-01-30ADL: Fix hires5 room state restoringWalter van Niftrik
2017-01-30ADL: Error out when picture is not foundWalter van Niftrik
2017-01-27ADL: Add support for printing bell characterWalter van Niftrik
2017-01-27ADL: Remove word wrapping from hires5 item checkWalter van Niftrik
2017-01-27ADL: Fix word wrapping when last line is fullWalter van Niftrik
2017-01-25ADL: Implement hires5+ flood fillWalter van Niftrik
2017-01-25ADL: Merge graphics code into a single fileWalter van Niftrik
2017-01-17ADL: Implement hires5 time machine animationWalter van Niftrik
2017-01-15ADL: Implement hires5 'win game' opcodeWalter van Niftrik
2017-01-15ADL: Fix Signed vs. Unsigned Compiler Warnings.D G Turner
This is a subtle issue associated with the Common::Frac usage. The frac_t type is signed (int32), but the symbols such as FRAC_ONE are defined by an enumeration which will default to unsigned int for members. Unsure if the common code needs changing, but other usages fix the warning by casting the enumeration values to frac_t so doing this for now.
2017-01-14ADL: Add Sound classWalter van Niftrik
2017-01-12ADL: Fix Uninitialized Variable Compiler Warnings.D G Turner
2016-12-28ADL: Implement hires5 game loopWalter van Niftrik
2016-12-27ADL: Implement hires5 save/restore/restartWalter van Niftrik
2016-12-26ADL: Silence CID 1356412/1356413Walter van Niftrik
2016-12-26ADL: Silence CID 1354788/1354789/1354790Walter van Niftrik
2016-12-26ADL: Init class members (CID 1354806)Walter van Niftrik
2016-12-23ADL: Fix warningsWalter van Niftrik
2016-12-23ADL: Implement hires5 savegamesWalter van Niftrik
2016-12-22ADL: Make 'room' debug command behave like opcodeWalter van Niftrik
2016-12-22ADL: Add 'region' debug commandWalter van Niftrik
2016-12-22ADL: Add region support to script dumperWalter van Niftrik
2016-12-18ADL: Add workarounds for hires5Walter van Niftrik
2016-12-18ADL: Add workaround for hires5 region 15Walter van Niftrik
2016-12-17ADL: Only warn about (and skip) sectors with invalid NIB checksums.Alyssa Milburn
2016-12-17ADL: Seek to start before re-reading item pics (v4).Alyssa Milburn
2016-12-16ADL: Add item region checksWalter van Niftrik
2016-12-16ADL: Partially implement hires5 opcodesWalter van Niftrik
2016-12-11ADL: Unify inventory opcodesWalter van Niftrik
2016-12-11ADL: Load hires5 dropped item coordsWalter van Niftrik
2016-12-11ADL: Fix warningWalter van Niftrik
2016-12-11ADL: Load hires5 dataWalter van Niftrik
2016-12-11ADL: Add skeleton base class for hires5Walter van Niftrik
2016-12-09ADL: Support wrapped sectors in NIB files.Alyssa Milburn
2016-11-13ADL: Add skeleton for hires5Walter van Niftrik
2016-11-10ADL: Wait for key in quit opcodeWalter van Niftrik
This fixes the hires2 ending issue reported in #9575.
2016-11-10ADL: Use a quit flag instead of calling quitGame()Walter van Niftrik
This makes the game quit promptly instead of waiting for the quit event to come through the pipeline.
2016-11-06ADL: Fix warningsWalter van Niftrik
2016-11-06ADL - Fix overflow causing infinite loop in word-wrapping (bug #9628)Torbjörn Andersson
When the text to word-wrap was longer than 255 characters, the 'pos' and 'endPos' counters would overflow, causing it to never reach the end of the string to word-wrap.
2016-10-09JANITORIAL: Remove trailing spacesEugene Sandulenko