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2017-06-26ADL: Merge hires2 and hires0 classesWalter van Niftrik
2017-06-11ADL: Set ADGF_TESTING for hires4Walter van Niftrik
2017-06-11ADL: Fix hires4 dropped item drawingWalter van Niftrik
2017-06-10ADL: Add loading of hires4 game dataWalter van Niftrik
2017-03-06ADL: Fix incorrect delete (CID 1371758)Walter van Niftrik
2017-03-05ADL: Implement hires4 intro (1986 re-release)Walter van Niftrik
2017-03-05ADL: Fix error() when opening GMM during introWalter van Niftrik
This is a regression from 516815d
2017-03-05ADL: Add byte-access functions to Display classWalter van Niftrik
2017-03-05ADL: Make framebuffer loader staticWalter van Niftrik
2017-03-05ADL: Move multi-disk handling into v2Walter van Niftrik
2017-03-05ADL: Allow smaller delaysWalter van Niftrik
2017-03-05ADL: Move shape drawing into base gfx classWalter van Niftrik
2017-03-05ADL: Skip deleted files when reading VTOCWalter van Niftrik
2017-02-23ADL: Enable ADGF_TESTING for hires6Walter van Niftrik
2017-02-23ADL: Fix hires6 canSaveGameStateCurrently()Walter van Niftrik
2017-02-23ADL: Reset linesPrinted in game loopWalter van Niftrik
2017-02-22ADL: Fix hires6 room description printingWalter van Niftrik
2017-02-22ADL: Add comments to hires6 direction opcodeWalter van Niftrik
2017-02-21ADL: Add detection entry for hires4Walter van Niftrik
2017-02-21ADL: Use 0-sample for speaker silenceWalter van Niftrik
This reduces popping noises
2017-02-20ADL: Clean up/comment hires6 string printingWalter van Niftrik
2017-02-20ADL: Fix hires6 flute opcodeWalter van Niftrik
2017-02-20ADL: Implement hires6 game loop hacksWalter van Niftrik
2017-02-20ADL: Implement hires6 action opcode 0x1eWalter van Niftrik
2017-02-19ADL: Implement hires6 action opcode 0x1dWalter van Niftrik
2017-02-19ADL: Implement hires6 direction opcodesWalter van Niftrik
2017-02-19ADL: Implement hires6 action opcode 0x12Walter van Niftrik
2017-02-18ADL: Implement hires6 save/restoreWalter van Niftrik
2017-02-18ADL: Fix restoring of global vars in v4+Walter van Niftrik
2017-02-17ADL: Fix hires6 action opcode 0x0cWalter van Niftrik
2017-02-17ADL: Implement hires6 action opcode 0x0bWalter van Niftrik
2017-02-15ADL: Fix hires6 conditional opcode 0x0aWalter van Niftrik
2017-02-10ADL: Bring hires6 in line with hires5Walter van Niftrik
2017-02-02ADL: Set ADGF_TESTING for hires5Walter van Niftrik
2017-02-02ADL: Increase robustness of graphics codeWalter van Niftrik
2017-01-31ADL: Fix saving inside first-visited roomsWalter van Niftrik
2017-01-31ADL: Allow stray data bytes in picsWalter van Niftrik
This triggers in hires5, region 5, room 20
2017-01-30ADL: Fix add opcodeWalter van Niftrik
2017-01-30ADL: Clear screen with white in v2+Walter van Niftrik
This fixes hires5, region 14, room 29
2017-01-30ADL: Fix hires5 direction opcodesWalter van Niftrik
2017-01-30ADL: Fix hires5 room state restoringWalter van Niftrik
2017-01-30ADL: Error out when picture is not foundWalter van Niftrik
2017-01-27ADL: Add support for printing bell characterWalter van Niftrik
2017-01-27ADL: Remove word wrapping from hires5 item checkWalter van Niftrik
2017-01-27ADL: Fix word wrapping when last line is fullWalter van Niftrik
2017-01-25ADL: Implement hires5+ flood fillWalter van Niftrik
2017-01-25ADL: Merge graphics code into a single fileWalter van Niftrik
2017-01-17ADL: Implement hires5 time machine animationWalter van Niftrik
2017-01-15ADL: Implement hires5 'win game' opcodeWalter van Niftrik
2017-01-15ADL: Fix Signed vs. Unsigned Compiler Warnings.D G Turner
This is a subtle issue associated with the Common::Frac usage. The frac_t type is signed (int32), but the symbols such as FRAC_ONE are defined by an enumeration which will default to unsigned int for members. Unsure if the common code needs changing, but other usages fix the warning by casting the enumeration values to frac_t so doing this for now.