Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-12 | ADL: Fix compilation for openpandora | Walter van Niftrik | |
2019-08-12 | ADL: Improve color accuracy | Walter van Niftrik | |
This adds two new display modes to replace the old one. One is a 16-color mode and the other does TV "emulation" based on code in AppleWin. Both of these modes should deliver more accurate colors, including NTSC artifact colors. | |||
2019-08-11 | ADL: Refactor Display class | Walter van Niftrik | |
2019-07-20 | ADL: Fix double listing in detector | Walter van Niftrik | |
2019-07-19 | ADL: Add another hires6 detection entry | Walter van Niftrik | |
2019-07-19 | ADL: Correct a variable name | Walter van Niftrik | |
2019-07-19 | ADL: Add support for .WOZ floppy images | Walter van Niftrik | |
2019-07-19 | ADL: Refactor .NIB floppy image reading | Walter van Niftrik | |
2019-07-17 | ADL: Add support for Serenia data blocks | Walter van Niftrik | |
2019-07-17 | ADL: Add support for 40/8/512 PC raw disk images | Walter van Niftrik | |
2019-07-17 | ADL: Remove opcode counts from script interface | Walter van Niftrik | |
2019-07-16 | ADL: Replace 'using' with 'this->' | Walter van Niftrik | |
Hopefully fixes the build | |||
2019-07-16 | ADL: Silence MSVC warnings | Walter van Niftrik | |
2019-07-16 | ADL: Fix debug mode hang in hires5 animation | Walter van Niftrik | |
2019-07-16 | ADL: Clean up usage of override specifier | Walter van Niftrik | |
2019-07-16 | ADL: Remove APPLECHAR macro | Walter van Niftrik | |
2019-07-16 | ADL: Refactor graphics code | Walter van Niftrik | |
2019-05-27 | Revert "ADL: Fix MSVC warnings" | Walter van Niftrik | |
This reverts commit e412bf5ee44c7c1fb2be634e9db6aaa2322818e3. | |||
2019-05-27 | ADL: Fix MSVC warnings | Filippos Karapetis | |
- Change APPLECHAR to APPLEBYTE, when its output is used as a byte - Replace uses of strncpy with Common::strlcpy - Merge redundant switch and if statements - Remove redundant semicolons | |||
2019-03-30 | ADL: Refactor opcodes | Walter van Niftrik | |
2018-12-27 | Revert "ADL: Refactor opcode tables" | Walter van Niftrik | |
This reverts commit 76a0c20481bd68d60d8347fd922a74b292421d51. | |||
2018-12-27 | ADL: Refactor opcode tables | Walter van Niftrik | |
2018-12-26 | ADL: Silence float conversion warning | Walter van Niftrik | |
2018-12-26 | ADL: Fix shadowing warning in some versions of GCC | Walter van Niftrik | |
2018-12-26 | ADL: Add debug function to load commands from file | Walter van Niftrik | |
2018-12-25 | ADL: Change comment for hires6 detection entry | Walter van Niftrik | |
This detection entry also matches the floppy release. While the version on the Roberta Williams Anthology has been patched to remove the copy protection, this patch lies outside of our md5sum range. | |||
2018-06-30 | ENGINES: Add missing dependencies for several engines | Cameron Cawley | |
2018-05-10 | ENGINES: Add unknown game variants to the game detector results | Bastien Bouclet | |
2018-04-29 | ENGINES: Show the unknown Game dialog only when the detector is launched by ↵ | Lothar Serra Mari | |
the Add Game feature | |||
2018-04-22 | JANITORIAL: Fix formatting | Adrian Frühwirth | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2018-02-04 | ADL: Add support for another hires1 variant | Walter van Niftrik | |
2018-02-03 | ADL: Add support for an early hires1 version | Walter van Niftrik | |
2018-02-03 | ADL: Remove hardcoded disk image filename from hires1 | Walter van Niftrik | |
2018-02-02 | ADL: Remove unused array terminator | Walter van Niftrik | |
2018-02-02 | ADL: Fix build error | Walter van Niftrik | |
2018-02-02 | ADL: Reduce sound volume | Walter van Niftrik | |
2018-02-02 | ADL: Refactor NIB image error handling | Walter van Niftrik | |
2018-02-02 | ADL: Implement new detection method for disk images | Walter van Niftrik | |
2018-02-02 | ADL: Refactor disk image handling | Walter van Niftrik | |
2018-02-02 | ADL: Add sanity check to track/sector numbers read from NIB | Walter van Niftrik | |
2018-02-02 | ADL: Ignore broken sectors | Walter van Niftrik | |
2018-02-02 | ADL: Do not pad out 13-sector .NIB disks to 16-sector format | Walter van Niftrik | |
2018-02-02 | ADL: Add convert_disk debug command | Walter van Niftrik | |
2017-11-11 | ADL: Remove ADGF_TESTING for hires3+4 | Walter van Niftrik | |
2017-11-11 | ADL: Remove ADGF_TESTING for hires5+6 | Walter van Niftrik | |
2017-10-07 | ENGINES: Remove default1x scaler flag | Colin Snover | |
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions. | |||
2017-07-29 | ADL: Enable ADGF_TESTING for hires3 | Walter van Niftrik | |
2017-07-25 | ADL: Add hires3 support | Walter van Niftrik | |
Game starts up, but isn't playable yet | |||
2017-07-25 | ADL: Move broken-room handling into ADL v2 | Walter van Niftrik | |