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2016-03-09ADL: Use #define instead of literalWalter van Niftrik
2016-03-09ADL: Add save game supportWalter van Niftrik
2016-03-09ADL: Add restartingWalter van Niftrik
2016-03-09ADL: Remove leftover debug codeWalter van Niftrik
2016-03-09ADL: Put state-related members in _state structWalter van Niftrik
2016-03-09ADL: Rename rightAngles to lineArtWalter van Niftrik
2016-03-09ADL: Move functionality into base classWalter van Niftrik
2016-03-09ADL: Add ARG #define to improve readabilityWalter van Niftrik
2016-03-09ADL: Rename some #defines and variables for clarityWalter van Niftrik
2016-03-09ADL: Add more #defines for literalsWalter van Niftrik
2016-03-09ADL: Rename Room struct fieldsWalter van Niftrik
2016-03-09ADL: Use #defines instead of literalsWalter van Niftrik
2016-03-09ADL: Rename Item struct fieldsWalter van Niftrik
2016-03-09ADL: Use #defines instead of literalsWalter van Niftrik
2016-03-09ADL: Move more functionality into base classWalter van Niftrik
2016-03-09ADL: Rename adl_v1.cpp/h to hires1.cpp/hWalter van Niftrik
2016-03-09ADL: Rename AdlEngine_v1 to HiRes1EngineWalter van Niftrik
2016-03-09ADL: Remove dead codeWalter van Niftrik
2016-03-09ADL: Move members into base classWalter van Niftrik
2016-03-09ADL: Clean-up string handlingWalter van Niftrik
2016-03-09ADL: Rename game typeWalter van Niftrik
2016-03-09ADL: Initial check-in for ADL engineWalter van Niftrik