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2016-08-29ADL: Move all hires4 code into Atari-specific classWalter van Niftrik
2016-08-29ADL: Fix hires4 disk swappingWalter van Niftrik
2016-08-28ADL: Change some SeekableReadStream to ReadStreamWalter van Niftrik
2016-08-28ADL: Load more hires4 stringsWalter van Niftrik
2016-08-28ADL: Load hires4 dropped-item offsetsWalter van Niftrik
2016-08-28ADL: Load hires4 commands and item picturesWalter van Niftrik
2016-08-28ADL: Fix item description in debug outputWalter van Niftrik
2016-08-28ADL: Load hires4 global picturesWalter van Niftrik
2016-08-28ADL: Load hires4 messagesWalter van Niftrik
2016-08-28ADL: Load hires4 roomsWalter van Niftrik
2016-08-28ADL: Load hires4 verbs, nouns and itemsWalter van Niftrik
2016-08-28ADL: Add support for reading .xfd Atari disk imagesWalter van Niftrik
2016-08-27ADL: Remove CRLF endlinesWillem Jan Palenstijn
2016-08-26ADL: Implement inventory listing for v3 and v4Walter van Niftrik
2016-08-26ADL: Add skeleton for hires4Walter van Niftrik
2016-08-26ADL: Add ADL_v3 class for hires4Walter van Niftrik
2016-08-26ADL: Rename ADL_v3 to ADL_v4Walter van Niftrik
2016-08-26ADL: Remove outdated commentWalter van Niftrik
2016-08-24ADL: Set hires #1, #2 and #0 to TESTINGWalter van Niftrik
2016-08-24ADL: Make the optional scanlines less harshWalter van Niftrik
2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
Based on a patch by fuzzie
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not.
2016-08-21ADL: Add support for 13-sector readingWalter van Niftrik
2016-08-11ADL: Make text blinking event-recorder-compatibleWalter van Niftrik
2016-08-08ADL: Use recently-added kPlatformApple2Walter van Niftrik
2016-08-08ADL: Clarify mono/color game optionsWalter van Niftrik
2016-08-08ADL: Fix gfx vs console init orderWalter van Niftrik
2016-06-07ADL: Add POTFILESLothar Serra Mari
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix formattingWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 missing initializer warningsWalter van Niftrik
2016-06-06ADL: Fix more GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Fix item rendering in hires6Walter van Niftrik
2016-06-06ADL: Fix debug output in 'move all items' opcodeWalter van Niftrik
2016-06-06ADL: Add stubs for hires6 opcodesWalter van Niftrik
2016-06-06ADL: Preliminary support for hires6 disk changingWalter van Niftrik
2016-06-06ADL: Implement hires6 "move item" opcodeWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement remaining hires6 conditionalsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Fix bug in hires6 printStringWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Fix restarting from AllCommands listWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Fix OB1 bug in ADL v2 word wrappingWalter van Niftrik
2016-06-06ADL: Add '%' string code processing for hires6Walter van Niftrik
2016-06-06ADL: Decrypt hires6 messagesWalter van Niftrik