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2016-08-24ADL: Set hires #1, #2 and #0 to TESTINGWalter van Niftrik
2016-08-24ADL: Make the optional scanlines less harshWalter van Niftrik
2016-08-23ADL: Add initial support for #0: Mission AsteroidWalter van Niftrik
Based on a patch by fuzzie
2016-08-21ADL: Add "current picture" variable to stateWalter van Niftrik
This mimics the behavior of the original engine. Note that for hires2, this patch adds some glitches that are also present in the original, and removes some glitches that are not.
2016-08-21ADL: Add support for 13-sector readingWalter van Niftrik
2016-08-11ADL: Make text blinking event-recorder-compatibleWalter van Niftrik
2016-08-08ADL: Use recently-added kPlatformApple2Walter van Niftrik
2016-08-08ADL: Clarify mono/color game optionsWalter van Niftrik
2016-08-08ADL: Fix gfx vs console init orderWalter van Niftrik
2016-06-07ADL: Add POTFILESLothar Serra Mari
2016-06-06ADL: Fix warningsEugene Sandulenko
2016-06-06ADL: Fix formattingWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 missing initializer warningsWalter van Niftrik
2016-06-06ADL: Fix more GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Fix GCC 4.9 shadow warningsWalter van Niftrik
2016-06-06ADL: Implement hires6 verb/noun error messagesWalter van Niftrik
2016-06-06ADL: Fix item rendering in hires6Walter van Niftrik
2016-06-06ADL: Fix debug output in 'move all items' opcodeWalter van Niftrik
2016-06-06ADL: Add stubs for hires6 opcodesWalter van Niftrik
2016-06-06ADL: Preliminary support for hires6 disk changingWalter van Niftrik
2016-06-06ADL: Implement hires6 "move item" opcodeWalter van Niftrik
2016-06-06ADL: Implement hires6 item descriptionsWalter van Niftrik
2016-06-06ADL: Implement remaining hires6 conditionalsWalter van Niftrik
2016-06-06ADL: Implement hires6 showRoom() var handlingWalter van Niftrik
2016-06-06ADL: Fix bug in hires6 printStringWalter van Niftrik
2016-06-06ADL: Implement hires6 cond opcode 0xaWalter van Niftrik
2016-06-06ADL: Partially implement hires6 var handlingWalter van Niftrik
2016-06-06ADL: Fix restarting from AllCommands listWalter van Niftrik
2016-06-06ADL: Separate game-specific state initWalter van Niftrik
2016-06-06ADL: Fix OB1 bug in ADL v2 word wrappingWalter van Niftrik
2016-06-06ADL: Add '%' string code processing for hires6Walter van Niftrik
2016-06-06ADL: Decrypt hires6 messagesWalter van Niftrik
2016-06-06ADL: Load messages on demandWalter van Niftrik
2016-06-06ADL: Add loadMessage functionWalter van Niftrik
2016-06-06ADL: Load more hires6 dataWalter van Niftrik
Now shows pic of first room
2016-06-06ADL: Map DOS 3.3 NIB to logical sectorsAlyssa Milburn
2016-06-06ADL: Add skeleton for hires6Walter van Niftrik
2016-06-06ADL: Add support for newer NIB filesAlyssa Milburn
2016-06-06ADL: Fix NIB track swapping hackAlyssa Milburn
2016-06-06ADL: Add detection entry for hires0Alyssa Milburn
2016-06-06ADL: Add (experimental) support for NIB filesAlyssa Milburn
2016-06-06ADL: Implement hires2 screen update routineWalter van Niftrik
2016-06-06ADL: Update save game format for hires2Walter van Niftrik
Note: this breaks loading earlier savegames
2016-06-06ADL: Clean-upWalter van Niftrik
2016-06-06ADL: Reset "lines printed" counter on restartWalter van Niftrik
2016-06-06ADL: Partially fix hires2 restartingWalter van Niftrik
2016-06-06ADL: Move restartGame() into opcodeWalter van Niftrik
2016-06-06ADL: Load line feeds stringWalter van Niftrik
2016-06-06ADL: Move some hires2 functionality into ADL_v2Walter van Niftrik
2016-06-06ADL: Use pointer for hires2 disk imageWalter van Niftrik