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path: root/engines/agi/agi.cpp
AgeCommit message (Expand)Author
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-06-26Patch #1512689: "Fixing AGI Game Detection"Eugene Sandulenko
2006-06-24Added some FIXME comments to AGI engineMax Horn
2006-06-24cleanupMax Horn
2006-06-24Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf...Max Horn
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-06-10Pop AGIs text.cpp into a class, for later cleanup.James Brown
2006-06-06For the masochists out there,i it is now possible to select the PC SpeakerTorbjörn Andersson
2006-06-01Fix keyboard input. Now it is possible to use key modifiers freely.Eugene Sandulenko
2006-05-30objectify AGI sprite.h/cppChris Apers
2006-05-29objectify AGI menu.h/cppWillem Jan Palenstijn
2006-05-28Apparently some games use the F10 key, which makes it a poor choice for openingTorbjörn Andersson
2006-05-28Allow key pad navigation.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25- Fix typo in debug level Scripts.Eugene Sandulenko
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-24Fix crash. Console should be created after graphics initEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24cleanupPaweł Kołodziejski
2006-05-24fixed modifier keysPaweł Kołodziejski
2006-05-24moved addSpecialDebugLevel into constructorPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski