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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.cpp
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Author
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-06-26
Patch #1512689: "Fixing AGI Game Detection"
Eugene Sandulenko
2006-06-24
Added some FIXME comments to AGI engine
Max Horn
2006-06-24
cleanup
Max Horn
2006-06-24
Renamed class Timer to TimerManager (the old name was somewhat incorrect/conf...
Max Horn
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-06-10
Pop AGIs text.cpp into a class, for later cleanup.
James Brown
2006-06-06
For the masochists out there,i it is now possible to select the PC Speaker
Torbjörn Andersson
2006-06-01
Fix keyboard input. Now it is possible to use key modifiers freely.
Eugene Sandulenko
2006-05-30
objectify AGI sprite.h/cpp
Chris Apers
2006-05-29
objectify AGI menu.h/cpp
Willem Jan Palenstijn
2006-05-28
Apparently some games use the F10 key, which makes it a poor choice for opening
Torbjörn Andersson
2006-05-28
Allow key pad navigation.
Torbjörn Andersson
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-25
- Fix typo in debug level Scripts.
Eugene Sandulenko
2006-05-25
Made CGA rendering, EGA/VGA palette selectable via render_mode
Eugene Sandulenko
2006-05-24
Fix crash. Console should be created after graphics init
Eugene Sandulenko
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
Paweł Kołodziejski
2006-05-24
cleanup
Paweł Kołodziejski
2006-05-24
fixed modifier keys
Paweł Kołodziejski
2006-05-24
moved addSpecialDebugLevel into constructor
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski