aboutsummaryrefslogtreecommitdiff
path: root/engines/agi/agi.cpp
AgeCommit message (Expand)Author
2011-09-25AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"Filippos Karapetis
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
2011-06-20ALL: Remove trailing whitespacesMax Horn
2011-06-08AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)D G Turner
2011-05-17AGI: Unify RandomSource instantiationMax Horn
2011-05-17COMMON: Registers RandomSources in constructor with the event recorderMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-03-16AGI: Remove newlines from debug()dhewg
2011-03-05AGI: Kill the timer based counterdhewg
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
2010-11-19COMMON: Split common/stream.h into several headersMax Horn
2010-11-07COMMON: Rename and tweak MD5 functionsMax Horn
2010-10-27AGI: Add note about AgiEngine::parseFeaturesMax Horn
2010-10-26AGI: Fix memory leak in AgiEngine::parseFeatures()Max Horn
2010-10-26AGI: Replace report() macro by debug() / warning()Max Horn
2010-09-21AGI: Deconfusify the AGI music driverTorbjörn Andersson
2010-09-21AGI: Changed meaning of pcjr sound device. Now it is Sarien emuEugene Sandulenko
2010-09-20AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS GamesEugene Sandulenko
2010-08-25AGI: Respect mute settingEugene Sandulenko
2010-07-26AGI: Fix valgrind warningEugene Sandulenko
2010-07-26AGI: Fix crash on exit thanks to valgrindEugene Sandulenko
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
2010-07-14Fix non-PCSPK sound types in AGI.Matthew Hoops
2010-07-02AGI: Removed the deprecated (and confusing) getGameId() function inside the A...Filippos Karapetis
2010-06-21Patch #1956501: "GUI/LAUNCHER: Midi device selection"Max Horn
2010-06-21AGI: Change a static var to member var AgiEngine::_lastTickTimerMax Horn
2010-06-21AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...Max Horn
2010-06-21AGI: Change AGI commands/opcodes to member methodsMax Horn
2010-06-18AGI: Change some #defines to enumsMax Horn
2010-06-15Sound: add PCJR as a pseudodriver.Eugene Sandulenko
2010-06-15AGI: Implement FR #2813133.Eugene Sandulenko
2010-06-15AGI: Implement FR #1913900.Eugene Sandulenko
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-03-18COMMON: Move Common::RandomSource to common/random.*Max Horn
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...Yotam Barnoy
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-10-20AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBaseMax Horn
2009-08-22Properly uninitialize timer used in AgiEngine.Johannes Schickel
2009-07-25Move the event recorder to its own class (EventRecoder inside common/EventRec...Johannes Schickel
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-07-22Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"Eugene Sandulenko
2009-06-17Preliminary support for CoCo3 music.Eugene Sandulenko
2009-06-16Disable music for CoCo3 games. It has different format.Eugene Sandulenko
2009-06-06Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...Eugene Sandulenko