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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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agi.cpp
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Author
2011-09-25
AGI: Fixed bug #3292784 - "AGI: SQ2: Name forgotten after game restart"
Filippos Karapetis
2011-08-14
AGI: Make the sound code use AgiBase instead of AgiEngine
Matthew Hoops
2011-08-13
AGI: Refactor interpreter core (somewhat akin to SCI)
Jussi Pitkanen
2011-06-20
ALL: Remove trailing whitespaces
Max Horn
2011-06-08
AGI: Numeric Keypad Control in Predictive Dialog (Bug #3309376)
D G Turner
2011-05-17
AGI: Unify RandomSource instantiation
Max Horn
2011-05-17
COMMON: Registers RandomSources in constructor with the event recorder
Max Horn
2011-05-12
GIT: Clean up: Suppress SVN tags, now useless
strangerke
2011-04-28
JANITORIAL: Reduce header dependencies in shared code
Ori Avtalion
2011-03-16
AGI: Remove newlines from debug()
dhewg
2011-03-05
AGI: Kill the timer based counter
dhewg
2011-02-09
AUDIO: Rename sound/ dir to audio/
Max Horn
2010-11-19
COMMON: Split common/stream.h into several headers
Max Horn
2010-11-07
COMMON: Rename and tweak MD5 functions
Max Horn
2010-10-27
AGI: Add note about AgiEngine::parseFeatures
Max Horn
2010-10-26
AGI: Fix memory leak in AgiEngine::parseFeatures()
Max Horn
2010-10-26
AGI: Replace report() macro by debug() / warning()
Max Horn
2010-09-21
AGI: Deconfusify the AGI music driver
Torbjörn Andersson
2010-09-21
AGI: Changed meaning of pcjr sound device. Now it is Sarien emu
Eugene Sandulenko
2010-09-20
AGI: Fix bug #3061578: AGI: PCjr Mode Not Default for DOS Games
Eugene Sandulenko
2010-08-25
AGI: Respect mute setting
Eugene Sandulenko
2010-07-26
AGI: Fix valgrind warning
Eugene Sandulenko
2010-07-26
AGI: Fix crash on exit thanks to valgrind
Eugene Sandulenko
2010-07-17
DEBUGGER: Simplify how our console debugger works / is used
Max Horn
2010-07-14
Fix non-PCSPK sound types in AGI.
Matthew Hoops
2010-07-02
AGI: Removed the deprecated (and confusing) getGameId() function inside the A...
Filippos Karapetis
2010-06-21
Patch #1956501: "GUI/LAUNCHER: Midi device selection"
Max Horn
2010-06-21
AGI: Change a static var to member var AgiEngine::_lastTickTimer
Max Horn
2010-06-21
AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...
Max Horn
2010-06-21
AGI: Change AGI commands/opcodes to member methods
Max Horn
2010-06-18
AGI: Change some #defines to enums
Max Horn
2010-06-15
Sound: add PCJR as a pseudodriver.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #2813133.
Eugene Sandulenko
2010-06-15
AGI: Implement FR #1913900.
Eugene Sandulenko
2010-05-04
Move DebugChannel related code to new header
Max Horn
2010-05-04
Move initGraphics and initCommonGFX from to new header.
Max Horn
2010-04-27
COMMON: Move DebugChannel stuff into a new DebugMan singleton
Max Horn
2010-03-18
COMMON: Move Common::RandomSource to common/random.*
Max Horn
2010-02-21
Patch for bug 2943361 by littleboy, adding full kb modifier support to all en...
Yotam Barnoy
2010-01-25
Strip trailing spaces/tabs.
Johannes Schickel
2010-01-03
Reduce header dependencies for AGI engine.
Eugene Sandulenko
2009-11-02
Changed foo(void) to foo() in almost all non-backend source files
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-08-22
Properly uninitialize timer used in AgiEngine.
Johannes Schickel
2009-07-25
Move the event recorder to its own class (EventRecoder inside common/EventRec...
Johannes Schickel
2009-07-22
Move functions from agi.cpp to more appropriate files.
Eugene Sandulenko
2009-07-22
Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"
Eugene Sandulenko
2009-06-17
Preliminary support for CoCo3 music.
Eugene Sandulenko
2009-06-16
Disable music for CoCo3 games. It has different format.
Eugene Sandulenko
2009-06-06
Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F...
Eugene Sandulenko
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