Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-07-17 | Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 ↵ | Filippos Karapetis | |
DOS 1.0X). The ESC key will pause the game in those 3 games svn-id: r28129 | |||
2007-07-15 | Enabled menus in some old AGI games (released in 1986) which did not have ↵ | Filippos Karapetis | |
menus them originally: KQ1 Amiga and ST and early versions of KQ3 Amiga, SQ1 ST, SQ1 DOS and SQ1 Amiga. The GF_FORCEMENUS flag has been remaned to GF_MENUS. Also, two problematic versions of KQ3, a problematic version of SQ1 and a problematic version of Mixed up Mother Goose have been disabled. Finally, a duplicate detection entry for SQ1 has been removed svn-id: r28095 | |||
2007-07-10 | Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵ | Kari Salminen | |
It's next. svn-id: r28014 | |||
2007-07-10 | Oops. AgiButtonStyle::getColor's color parameters were bool rather than int. ↵ | Kari Salminen | |
Fixed. svn-id: r28011 | |||
2007-07-10 | Change AgiTextColor's default color to black text on white background. | Kari Salminen | |
svn-id: r28010 | |||
2007-07-10 | Add AgiButtonStyle and create correct style according to render mode ↵ | Kari Salminen | |
(Supports PC and Amiga styles). svn-id: r28009 | |||
2007-07-09 | Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)" | Filippos Karapetis | |
svn-id: r27989 | |||
2007-06-29 | Oops. An extra comma in the enum list's end. Removed. | Kari Salminen | |
svn-id: r27775 | |||
2007-06-29 | Set AGI monitor type variable (vMonitor/v26) according to render mode. | Kari Salminen | |
svn-id: r27774 | |||
2007-06-20 | Add an additional AGI screen for 256 color data (For use with AGI256 and ↵ | Kari Salminen | |
AGI256-2). svn-id: r27564 | |||
2007-06-13 | Some cleanup to the pred.dic AGI code | Max Horn | |
svn-id: r27386 | |||
2007-06-13 | implement predictive dictionary using ascii based operations, replacing the ↵ | Kostas Nakos | |
10ary tree svn-id: r27383 | |||
2007-06-02 | permit only one instance of predictive dialog, add handling of keypad keys | Kostas Nakos | |
svn-id: r27047 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-06 | Added a game ID field for all Sierra AGI games. Removed many types which are ↵ | Filippos Karapetis | |
now obsolete from the game features field svn-id: r26764 | |||
2007-05-04 | AGI: Changed a nasty workaround regarding views to only apply to a specific ↵ | Filippos Karapetis | |
view in the KQ4 introduction. This fixes several bugs and crashes in AGI V3 games and closes KQ4 bugs #1660486, #1660169, #1660192, #1660162 and #1660354 svn-id: r26743 | |||
2007-04-24 | Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line | Filippos Karapetis | |
Modify a workaround made for SQ1 to work on SQ1 only, not all AGI games. This fixes bug #1648396 with SQ2, a bug with LSL1 (Sarien bug #925074) and possibly others svn-id: r26589 | |||
2007-04-22 | Fix for loading savegames from the command line. | Eugene Sandulenko | |
svn-id: r26567 | |||
2007-04-21 | Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions" | Eugene Sandulenko | |
svn-id: r26562 | |||
2007-04-21 | Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"' | Eugene Sandulenko | |
svn-id: r26561 | |||
2007-03-25 | Removed code that at least for now is presumed dead. | Torbjörn Andersson | |
svn-id: r26304 | |||
2007-03-17 | Allow synthetic events in dialog windows, e.g. so you can use keyboard repeat | Torbjörn Andersson | |
when scrolling the list of savegames. svn-id: r26175 | |||
2007-03-12 | Some usability improvements to the save/load dialog: The scrollbar uses the | Torbjörn Andersson | |
top/bottom position only when the first/last slot is in view, save slots are numbered, and when saving over an old savegame, the description input field is pre-filled with the old description. That last one is particularly useful if you save to the same slot repeatedly while doing something insanely dangerous like, say, walking from one side of the screen to the other. ("Almost there... almost there... oops.") svn-id: r26105 | |||
2007-03-12 | Patch #1678264: "AGI: Extending the number of save slots" | Eugene Sandulenko | |
svn-id: r26098 | |||
2007-02-26 | Removing dead code | Max Horn | |
svn-id: r25878 | |||
2007-02-20 | More header consistency fixes. (Actually, there was nothing at all to keep | Torbjörn Andersson | |
font.h from being included multiple times.) svn-id: r25744 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-12 | Fingolfin's patch for improving dictionary loading speed. Applied as is. | Eugene Sandulenko | |
svn-id: r25503 | |||
2007-02-11 | Improve detection. Remove redundant md5s | Eugene Sandulenko | |
svn-id: r25486 | |||
2007-02-10 | Get rid of AGI_AMIGA and use platform setting instead. | Eugene Sandulenko | |
svn-id: r25469 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-01-21 | Reduce dependency from common/advancedDetector.h | Eugene Sandulenko | |
svn-id: r25156 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2007-01-12 | Fixed version number printing in alt-d dialogue box | Stuart George | |
svn-id: r25070 | |||
2007-01-12 | Slighty modified patch #1631229: "Revamp of AGI savegame system" | Eugene Sandulenko | |
svn-id: r25069 | |||
2007-01-07 | Renamed amiga -> amigaMode and agds -> agdsMode; also some minor cleanup | Max Horn | |
svn-id: r25047 | |||
2007-01-06 | Removed almost all the remaining hires code. | David Symonds | |
svn-id: r25037 | |||
2007-01-06 | Another set of unused hires code bites the dust. | David Symonds | |
svn-id: r25036 | |||
2007-01-06 | Extended text rendering code to allow "checkerboarding", and switch menu code | David Symonds | |
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024 | |||
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George | |
svn-id: r24877 | |||
2006-12-06 | Fixing some compiler warnings | Max Horn | |
svn-id: r24812 | |||
2006-12-06 | Fixed compile errors (for me at least). Still plenty of warnings, though. | Torbjörn Andersson | |
svn-id: r24809 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-12-06 | Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing. | Eugene Sandulenko | |
svn-id: r24807 | |||
2006-09-23 | Moved base/engine.cpp and .h to engines/ (main motivation: helps untangle ↵ | Max Horn | |
the linker dependency graph). Porters will have to update project files svn-id: r23974 | |||
2006-09-16 | Reduce code duplication | Max Horn | |
svn-id: r23888 | |||
2006-05-25 | Minor cleanup and formatting | Eugene Sandulenko | |
svn-id: r22634 | |||
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko | |
svn-id: r22632 | |||
2006-05-24 | converted to scummvm console style | Paweł Kołodziejski | |
svn-id: r22618 | |||
2006-05-24 | Fix a const warning | Max Horn | |
svn-id: r22615 |