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path: root/engines/agi/agi.h
AgeCommit message (Expand)Author
2012-02-26COMMON: Move RenderMode and GUIOptions functionality into separate filesMax Horn
2012-02-15JANITORIAL: Fix whitespace in pointer template argTarek Soliman
2012-01-06AGI: Clean up predictive matchingWillem Jan Palenstijn
2012-01-06AGI: Fix ignoring some exact matches in predictive inputWillem Jan Palenstijn
2011-12-12AGI: Remove two unused pure virtual methodsMax Horn
2011-09-26AGI: Fix styleWillem Jan Palenstijn
2011-09-26AGI: Clean up save/load String usageWillem Jan Palenstijn
2011-09-26AGI: Fixed bug #3196882 - "KQ3: PCSpeaker affects render mode"Filippos Karapetis
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-26AGI: Fixed bug #3074570 - "AGI LSL1: TAB stops working after restart"Filippos Karapetis
2011-09-26AGI: Fix bug #3080041 - "AGI Mother Goose: White bar in intro"Filippos Karapetis
2011-09-25AGI: Switched to Common::String in the save/load codeFilippos Karapetis
2011-09-25AGI: Rewrite getSavegameFilename() so that it doesn't try to return a pointer...Filippos Karapetis
2011-08-14AGI: Make the sound code use AgiBase instead of AgiEngineMatthew Hoops
2011-08-13AGI: Switched booters detection to ADEugene Sandulenko
2011-08-13AGI: Further work on v1 opcode differenceEugene Sandulenko
2011-08-13AGI: Updates to V1 instruction table, plus an outcommented experimentJussi Pitkanen
2011-08-13AGI: Implement loader for V1 "object" fileJussi Pitkanen
2011-08-13AGI: Fix and clarify IF expression handlingJussi Pitkanen
2011-08-13AGI: Implement loader for V1 words.tok dictionaryJussi Pitkanen
2011-08-13AGI: Implement common internal dictionary for different words.tok formatsJussi Pitkanen
2011-08-13AGI: Add loader and detection for Black Cauldron booterJussi Pitkanen
2011-08-13AGI: Execute test commands only when neededJussi Pitkanen
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
2011-08-13AGI: Simplify handling of IF conditionsJussi Pitkanen
2011-08-13AGI: Use a jump table for test commands instead of switch/caseJussi Pitkanen
2011-08-13AGI: Do not try to pass filenames of disk images from the detector to engineJussi Pitkanen
2011-08-13AGI: Implement resource loader for the DDP booter gameJussi Pitkanen
2011-08-13AGI: Detect the bootable floppy version of Donald Duck's PlaygroundJussi Pitkanen
2011-06-02ENGINES: Change 2nd param of Engine::saveGameState to Common::StringMax Horn
2011-05-18AGI: Constify stuffMax Horn
2011-05-17AGI: Unify RandomSource instantiationMax Horn
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-28JANITORIAL: Format forward declarations to follow conventionOri Avtalion
2011-04-18COMMON: Rename Error to ErrorCode, introduce new Error classMax Horn
2011-04-14ALL: centre -> centerMax Horn
2011-04-14ALL: colour -> colorMax Horn
2011-03-05AGI: Kill the timer based counterdhewg
2011-01-05AGI: cleanupMax Horn
2010-10-26AGI: Replace report() macro by debug() / warning()Max Horn
2010-10-15ENGINES: Enhance namespace comments a bitMax Horn
2010-10-15AGI: Fix some code analysis warnings (bug #3087825)Eugene Sandulenko
2010-08-25AGI: Respect mute settingEugene Sandulenko
2010-07-02AGI: Removed the deprecated (and confusing) getGameId() function inside the A...Filippos Karapetis
2010-06-21AGI: Turn some more AGI static functions into AgiEngine methodsMax Horn
2010-06-21AGI: Change a static var to member var AgiEngine::_lastTickTimerMax Horn
2010-06-21AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def...Max Horn
2010-06-21AGI: Change AGI commands/opcodes to member methodsMax Horn
2010-06-19AGI: Get rid of GID_SQ0Max Horn