Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-07-01 | - Added GCC_PRINTF attribute to several funcs where it makes sense | Max Horn | |
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009 | |||
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, ↵ | Eugene Sandulenko | |
F3 hotkey dosent work", removed number of hacks svn-id: r41259 | |||
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko | |
svn-id: r41258 | |||
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko | |
svn-id: r41255 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41254 | |||
2009-06-06 | Implement scummvm.ini flag features for AGI engine | Eugene Sandulenko | |
svn-id: r41252 | |||
2009-06-06 | Cleanup | Eugene Sandulenko | |
svn-id: r41251 | |||
2009-06-06 | Fix bug #2026605: "SQ2: Have to wait after dying to do anything." | Eugene Sandulenko | |
svn-id: r41250 | |||
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko | |
svn-id: r41249 | |||
2009-06-06 | Stop abusing game flag. | Eugene Sandulenko | |
svn-id: r41247 | |||
2009-06-06 | Store and compare MD5s in the saves | Eugene Sandulenko | |
svn-id: r41245 | |||
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko | |
svn-id: r41244 | |||
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko | |
svn-id: r41243 | |||
2009-06-06 | Fix implementation of prevent.input. This fixes SQ2 intro | Eugene Sandulenko | |
svn-id: r41241 | |||
2009-06-06 | Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly" | Eugene Sandulenko | |
svn-id: r41240 | |||
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-05-21 | Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches". | Eugene Sandulenko | |
Save/load via GMM is not allowed in certain situations now. svn-id: r40773 | |||
2009-05-19 | Start of fixing bug #2537054: "AGI: Using GMM to load causes graphics glitches" | Eugene Sandulenko | |
The engine still crashes when load from GMM occured with a text box on screen. svn-id: r40733 | |||
2009-03-01 | Merged Engine::go() and ::init() into a new run() method (currently ↵ | Max Horn | |
implemented by calling the existing init&go methods; to be cleaned up by engine authors svn-id: r39002 | |||
2009-02-16 | Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require ↵ | Travis Howell | |
the older platform value of 20. svn-id: r38341 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2008-11-10 | AGI save games now contain thumbnails and creation date/time (visible from ↵ | Filippos Karapetis | |
the GMM save/load screens) svn-id: r34989 | |||
2008-11-06 | Switched various Engine APIs to use Common::Error | Max Horn | |
svn-id: r34916 | |||
2008-11-04 | Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some ↵ | Max Horn | |
EngineFeature comments svn-id: r34896 | |||
2008-08-10 | Added Autosave support for AGI | Christopher Page | |
svn-id: r33772 | |||
2008-07-07 | Sound settings for AGI are now configurable through the GMM | Christopher Page | |
svn-id: r32936 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-01-28 | Fixed the spaces before tabs. | Jordi Vilalta Prat | |
svn-id: r30667 | |||
2008-01-23 | Define and use enumerations for AGI Mouse protocol 1.0's button states. | Kari Salminen | |
svn-id: r30620 | |||
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵ | Kari Salminen | |
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602 | |||
2008-01-17 | Confirmed that the Amiga version of Space Quest II v2.0F using Amiga AGI ↵ | Kari Salminen | |
2.202 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30533 | |||
2008-01-16 | Confirmed that Amiga version of King's Quest III (v1.01 1986-11-08) using ↵ | Kari Salminen | |
Amiga AGI 2.090 uses value 5 for v20 (i.e. the computer type variable). Thanks to Raziel for the info! svn-id: r30516 | |||
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵ | Kari Salminen | |
position and position.v use coordinate clipping for Space Trek. svn-id: r30190 | |||
2008-01-02 | Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. ↵ | Kari Salminen | |
vComputer) for particular old Amiga AGI games (Space Quest I v1.2 at the moment). svn-id: r30164 | |||
2008-01-02 | Set AGI's computer type variable (v20 i.e. vComputer) according to the used ↵ | Kari Salminen | |
platform. Now using different values for IBM-PC, Atari ST, Amiga and Apple IIGS platforms. svn-id: r30153 | |||
2007-12-20 | get rid of unused globals | Max Horn | |
svn-id: r29916 | |||
2007-11-23 | cleanup | Max Horn | |
svn-id: r29617 | |||
2007-11-22 | Change the AGI image stack to use Common::Stack | Max Horn | |
svn-id: r29608 | |||
2007-11-03 | Patch #1825276: "DETECTION: advanced detector engine simplification" | Eugene Sandulenko | |
svn-id: r29386 | |||
2007-10-31 | Fix for bug #1751483 - "AGI: The -x command-line option appears to be broken" | Filippos Karapetis | |
svn-id: r29346 | |||
2007-09-23 | Add support for Russian versions of AGI games | Eugene Sandulenko | |
svn-id: r29056 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | WIP for Troll's Tale | Eugene Sandulenko | |
svn-id: r28939 | |||
2007-09-11 | remove the rest of the PreAGI loader | Matthew Hoops | |
svn-id: r28895 | |||
2007-09-11 | PreAGI does not need an AGI resource loader, as it only needs to load ↵ | Matthew Hoops | |
pictures and doesn't use directories. So, this allows Winnie to decode pictures without using the loader svn-id: r28893 | |||
2007-09-06 | Winnie now enters the main loop and allows for movement (via the menu) | Matthew Hoops | |
svn-id: r28867 | |||
2007-09-06 | WIP Winnie the Pooh code (PreAGI). Shows only the intro currently | Matthew Hoops | |
svn-id: r28865 | |||
2007-09-05 | Some updates for Mickey: | Filippos Karapetis | |
- Click to move functionality (improvement over the original game). It's now possible to navigate around using the mouse as well, together with the menu commands. The mouse cursor changes when the player hovers it at the picture's edges, towards a direction where Mickey is able to move to (north, south, east or west) - waitAnyKey has been moved into Mickey's code (because of the animation part) - Implemented the circle flag for AGI picture decoding svn-id: r28853 |