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path: root/engines/agi/agi_v3.cpp
AgeCommit message (Collapse)Author
2007-06-06oops. MAX -> MIN to prevent memory overwrite.Eugene Sandulenko
svn-id: r27137
2007-06-06Fix potential memory overwrite here too.Eugene Sandulenko
svn-id: r27134
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-05-26Fix potential memory overwriteEugene Sandulenko
svn-id: r26938
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-02-11Improve detection. Remove redundant md5sEugene Sandulenko
svn-id: r25486
2007-02-10Make Amiga v3 games work.Eugene Sandulenko
svn-id: r25477
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2006-12-06Fixing some compiler warningsMax Horn
svn-id: r24812
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵Johannes Schickel
game detectors. svn-id: r23558
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588