Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-11 | Improve detection. Remove redundant md5s | Eugene Sandulenko | |
svn-id: r25486 | |||
2007-02-10 | Make Amiga v3 games work. | Eugene Sandulenko | |
svn-id: r25477 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2006-12-06 | Fixing some compiler warnings | Max Horn | |
svn-id: r24812 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵ | Johannes Schickel | |
game detectors. svn-id: r23558 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-05-24 | Fixed most - not all - GCC warnings. | Torbjörn Andersson | |
svn-id: r22614 | |||
2006-05-23 | imported AGI engine | Paweł Kołodziejski | |
svn-id: r22588 |