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path: root/engines/agi/console.cpp
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2015-12-06AGI: Remove unused variableTorbjörn Andersson
2015-11-23AGI: add new debug command "version"Martin Kiewitz
Tries to figure out the game version It does this by scanning through all game scripts Sadly there is no better way, because there is no common location of the game version
2014-05-27ALL: Rename Debugger::DCmd_Register to Debugger::registerCmd.Johannes Schickel
2014-05-27ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf.Johannes Schickel
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2012-11-06AGI: Some cleanup of the debug consoleFilippos Karapetis
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command
2011-08-15AGI: Cleanup PreAGI console codeMatthew Hoops
2011-08-15AGI: Make Mickey inherit from PreAgiEngineMatthew Hoops
2011-08-15AGI: Make Winnie inherit from PreAgiEngineMatthew Hoops
2011-08-13AGI: Refactor interpreter core (somewhat akin to SCI)Jussi Pitkanen
* Instruction tables are now defined in opcodes.{cpp,h}. * Move opcode handlers from Agi::AgiEngine to Agi * Opcode handlers take as parameter a pointer to AGI state (AgiGame)
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-12-07DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engineMax Horn
svn-id: r54815
2010-10-26AGI: Replace report() macro by debug() / warning()Max Horn
This makes AGI quite a bit less noisy by default. svn-id: r53868
2010-07-17DEBUGGER: Simplify how our console debugger works / is usedMax Horn
* Remove _isAttached member var and isAttached method * Engines now always call the onFrame method; whether it does something is decided by the debugger class resp. its subclasses * Make detach() protected instead of private, so that subclasses can invoke it * Remove _detach_now member var (call detach() instead). * Rename _frame_countdown to _frameCountdown and properly document it. * Add more doxygen comments * Cleanup svn-id: r50963
2010-06-15AGI: add optional parameter to 'room' debug console command.Eugene Sandulenko
svn-id: r49730
2010-06-15AGI: debugger. Improved usage output, added safeguards to runopcode commandEugene Sandulenko
svn-id: r49729
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
svn-id: r41249
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2008-01-09Added a debug command, did some cleanupFilippos Karapetis
svn-id: r30351
2008-01-09Cleanup of the debugger commands, added some more commands, removed now ↵Filippos Karapetis
obsolete debug code svn-id: r30350
2008-01-09Added a debug console for Mickey's Space AdventuresFilippos Karapetis
svn-id: r30349
2007-10-13Add a debug console in Winnie (patch by clone2727)Filippos Karapetis
svn-id: r29215
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-10Fixed error handling: we count the command itself in argc, and returning falseTorbjörn Andersson
means "close the debug console" which probably isn't what we want. svn-id: r26050
2007-01-16Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran.David Symonds
svn-id: r25103
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2006-12-19Added AdvancedDetection to AGI engine. Only added KQ1 for testingStuart George
svn-id: r24877
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-09-16Overhaul of the debugger codeMax Horn
* Moved Common::Debuggger to GUI::Debugger (mainly to satisfy linker restrictions) * Change the base Debugger class to *not* be a template class anymore; instead, a thin (template based) wrapper class is used to hook up debugger commands * Removed duplicate Cmd_Exit and Cmd_Help methods in favor of a single version of each in GUI::Debugger * New Cmd_Help doesn't word wrap after 39/78 chars, but rather queries the console to determine when to wrap * Debugger::preEnter and postEnter aren't pure virtual anymore svn-id: r23890
2006-05-24Fixed warning.Torbjörn Andersson
svn-id: r22620
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588