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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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detection.cpp
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Author
2008-01-07
Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).
Kari Salminen
2008-01-03
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...
Kari Salminen
2008-01-03
Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi...
Kari Salminen
2008-01-02
Add GF_OLDAMIGAV20 game flag for correctly setting computer type (v20 i.e. vC...
Kari Salminen
2007-12-09
cleanup
Max Horn
2007-11-03
Patch #1825276: "DETECTION: advanced detector engine simplification"
Eugene Sandulenko
2007-09-24
allow Winnie Apple II to start up, however room images are slightly distorted...
Matthew Hoops
2007-09-23
Add support for Russian versions of AGI games
Eugene Sandulenko
2007-09-23
allow Winnie C64 to start, although there are problems with the images (proba...
Matthew Hoops
2007-09-22
Switch Troll's Tale to booter image
Eugene Sandulenko
2007-09-22
allow Winnie Amiga to show the intro
Matthew Hoops
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-18
Patch #1768757: Merge fsnode-gsoc into trunk (MAJOR change, will break compil...
Max Horn
2007-09-18
WIP for Troll's Tale
Eugene Sandulenko
2007-09-06
WIP Winnie the Pooh code (PreAGI). Shows only the intro currently
Matthew Hoops
2007-09-01
Fix fallback detector
Eugene Sandulenko
2007-09-01
An early WIP of PreAGI (TrollVM) support
Eugene Sandulenko
2007-08-05
Merged fsnode with trunk: r27971:28460
David Corrales
2007-07-17
Re-enabled the 3 entries that can't have menus (KQ3 ST, KQ3 DOS 1.01, SQ1 DOS...
Filippos Karapetis
2007-07-15
Enabled menus in some old AGI games (released in 1986) which did not have men...
Filippos Karapetis
2007-07-11
Cleaned up comments
Filippos Karapetis
2007-07-11
Enable menus for Space Quest 1 (PC) 1.1A
Filippos Karapetis
2007-07-11
Fix for SQ1 Amiga (v 1.2 1986): menus are forced in this version too, like wi...
Filippos Karapetis
2007-07-09
Fix for bug #1746661: "KQ3: Lockup when pressing ESC (Amiga version)"
Filippos Karapetis
2007-06-23
Merged the FSNode branch with trunk r27031:27680
David Corrales
2007-06-20
Add AGI256 and AGI256-2 game feature flags to games that use them.
Kari Salminen
2007-06-14
Patch #1735773: "WAG file parsing patch to AGI's fallback detector".
Eugene Sandulenko
2007-06-12
Patch #1733764: "Fallback detection patch". GSoC student.
Eugene Sandulenko
2007-06-06
oops. MAX -> MIN to prevent memory overwrite.
Eugene Sandulenko
2007-06-06
Fix potential memory overwrite
Eugene Sandulenko
2007-06-05
Renamed methods in the FilesystemNode class to match the AbstractFSNode imple...
David Corrales
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-27
Removing debug leftovers
Eugene Sandulenko
2007-05-26
typo (interpretator => interpreter)
Matthew Hoops
2007-05-26
Add fallback detector to AGI engine.
Eugene Sandulenko
2007-05-12
Make new Schiller previews names more consistent.
Eugene Sandulenko
2007-05-12
Added MD5 from bug report "#1717129 - Schiller Preview No.2"
Filippos Karapetis
2007-05-10
Fixed warnings, cleanup
Max Horn
2007-05-06
Added a game ID field for all Sierra AGI games. Removed many types which are ...
Filippos Karapetis
2007-05-04
AGI: Changed a nasty workaround regarding views to only apply to a specific v...
Filippos Karapetis
2007-04-29
Handle the escape key properly in KQ4. Fixes bug #1660158
Filippos Karapetis
2007-04-24
Patch #1705791: Patch for #1648396 - AGI : SQ2 / 2.0F / IBM / priority line
Filippos Karapetis
2007-04-21
Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"
Eugene Sandulenko
2007-04-21
Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'
Eugene Sandulenko
2007-03-18
adding GF_AGIPAL to those games which have that feature (the ones with pal.10...
Matthew Hoops
2007-02-23
Put back DDP entries, but #if 0 them for future reference and prevent
Eugene Sandulenko
2007-02-19
AGI: Removed detection sums for DDP. DDP uses an unsupporeted agi engine 2.01...
Stuart George
2007-02-13
Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...
Max Horn
2007-02-13
Fixed compilation
Max Horn
2007-02-13
added GF_AGIMOUSE for all fangames who seem to use it
Joachim Eberhard
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