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path: root/engines/agi/detection.cpp
AgeCommit message (Expand)Author
2010-03-18COMMON: Get rid of Common::StringListMax Horn
2010-01-03Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving themEugene Sandulenko
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2009-12-21md5 from bug #2809149: "AGI: SQ1: Checksum of Space Quest 1 Version 1.1A"Eugene Sandulenko
2009-12-21Sorted game entriesEugene Sandulenko
2009-11-02Changed foo(void) to foo() in almost all non-backend source filesMax Horn
2009-08-15Fix for bug #2835581 (KQ3: Game Crash When Leaving Tavern as Fly):Kari Salminen
2009-08-03Fix for bug #2828333 (AGI: KQ1: Greensleeves always plays):Kari Salminen
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
2009-06-11Added set of CoCo3 AGI gamesEugene Sandulenko
2009-06-07AGI: Fixed typo in game name ;)Max Horn
2009-06-06Added CoCo3 version of SQ1Eugene Sandulenko
2009-06-06Added couple of newly discovered fanmade AGI games.Eugene Sandulenko
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Implement scummvm.ini flag features for AGI engineEugene Sandulenko
2009-06-06CleanupEugene Sandulenko
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Disable save/load when original did not allowEugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-05-29Changed SaveFileManager methods to take Common::String params (instead of cha...Max Horn
2009-05-24Strip trailing whitespaces in the whole code base.Johannes Schickel
2009-05-21Proper fix for bug #2537054: "AGI: Using GMM to load causes graphics glitches".Eugene Sandulenko
2009-05-10Add detection for newly discovered AGI demoEugene Sandulenko
2009-03-05Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match ...Jordi Vilalta Prat
2009-02-27Add detection of another version of the Black Cauldron. (See bug #2628354).Matthew Hoops
2009-02-17Add detection for the Space Quest 3.5 fan game.Matthew Hoops
2009-02-16Fix startup of the Amiga versions of Manhunter NY/SF, which seem to require t...Travis Howell
2009-02-07Add detection entry for Gold Rush! 3.0 (Bought from The Software Farm, report...Kari Salminen
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
2009-01-27Protect save slot 0 from being overwritten and/or deleted by the GMM save/loa...Filippos Karapetis
2009-01-12consistency fix and add a new lineMatthew Hoops
2009-01-11Fix regression when gameids were los for some fanmade gamesEugene Sandulenko
2009-01-08Fixed slight regressionFilippos Karapetis
2009-01-08Give more detailed info on recently added KQ4 detection entry (It's KQ4 v2.0,...Kari Salminen
2009-01-08Fix bug #2455850: "LSL: missing Polish MD5" and add Polish LSL1 demo along th...Eugene Sandulenko
2009-01-07Add detection entry for King's Quest IV AGI (PC 5.25", 2.0) as provided by Us...Kari Salminen
2009-01-07Fix bug #2484801: "PQ1/DOS/Englisv2.0G - One version is detected as MAC Version"Eugene Sandulenko
2009-01-07Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping"Eugene Sandulenko
2009-01-03Considerably shortened the detection table with use of macros.Eugene Sandulenko
2009-01-01Whoa! Removing trailing spaces.Eugene Sandulenko
2008-11-10AGI save games now contain thumbnails and creation date/time (visible from th...Filippos Karapetis
2008-11-09- The GMM save dialog is now working for all engines which support the approp...Filippos Karapetis
2008-11-06Simplified AdvancedMetaEngine::fallbackDetect usageMax Horn
2008-11-05Got rid of the unused 'filename' attribute in SaveStateDescriptorMax Horn
2008-11-04Fixed the EngineFeature vs. MetaEngineFeature mess, clarified some EngineFeat...Max Horn
2008-10-26Renamed engine feature kSupportsDirectLoad to kSupportsLoadingDuringStartup, ...Filippos Karapetis
2008-10-02Renamed FilesystemNode -> FSNodeMax Horn
2008-09-30AGI: Got rid of yet another unwarranted use of FSNode::getPathMax Horn