Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-07-26 | AGI: Add detection for the fangame 'The Gourd of the Beans' | Matthew Hoops | |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz | |
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix. | |||
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-09-19 | AGI: Adding detection for the Ultimate AGI Fangame Demo. | JenniBee | |
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-09-26 | AGI: Fixed the description of KQ2 Amiga (bug #3191496) | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415 | Filippos Karapetis | |
2011-09-25 | SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵ | Filippos Karapetis | |
overdraws some of the text window" and removed some duplicate code | |||
2011-09-25 | AGI: Cleanup of some detection entries | Filippos Karapetis | |
2011-08-13 | AGI: Switched booters detection to AD | Eugene Sandulenko | |
2011-08-13 | AGI: Formatting (+ a few debug prints) | Jussi Pitkanen | |
2011-08-13 | AGI: Add loader and detection for Black Cauldron booter | Jussi Pitkanen | |
2011-08-13 | AGI: Cleanup | Jussi Pitkanen | |
2011-08-13 | AGI: Do not try to pass filenames of disk images from the detector to engine | Jussi Pitkanen | |
2011-08-13 | AGI: Detect the bootable floppy version of Donald Duck's Playground | Jussi Pitkanen | |
Also create a framework into which more booter games can be added. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-03 | AGI: Added the Spanish version of SQ2 (bug report #3260349) | md5 | |
2011-02-28 | AGI: Add detection for the 'AGI Combat' fan game | Matthew Hoops | |
2010-06-19 | AGI: Get rid of GID_SQ0 | Max Horn | |
svn-id: r50049 | |||
2010-06-19 | AGI: Fix detection of AGI Tetris and Caitlyn's Destiny | Max Horn | |
svn-id: r50048 | |||
2010-06-18 | AGI: Fix serguei1/serguei2/sqx detection | Max Horn | |
svn-id: r50031 | |||
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko | |
svn-id: r49752 | |||
2010-06-15 | AGI: Fix bug #2960557. | Eugene Sandulenko | |
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737 | |||
2010-06-15 | AGI: Fixed named fanmade games detection. | Eugene Sandulenko | |
svn-id: r49733 | |||
2010-06-15 | Split out detection tables for AGI engine | Eugene Sandulenko | |
svn-id: r49693 |