Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-28 | AGI: Add optional "pause, when entering commands" feature | Martin Kiewitz | |
Shows a prompt window and pauses the game (just like original AGI did, but original AGI only did it in Hercules rendering mode). | |||
2016-02-27 | AGI: Add support for upscaling and Hercules hires font | Martin Kiewitz | |
- User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier. | |||
2016-02-25 | AGI: Add detection for 13th Disciple 1.01 bug #7010 | Martin Kiewitz | |
2016-02-17 | AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936 | Martin Kiewitz | |
Solves the priority issues at the end, because the set.pri.base call is now rejected by us. The IIgs interpreter seems to feature 177 kernel calls, but the last few are not what we expect them to be. It seems set.pri.base was discard.sound for this interpreter. It seems it was cleaned up for kq4. That one actually uses dynamic priority bands and it's working properly. Fixes bug #7034 | |||
2016-02-02 | AGI: Fix formatting. | Johannes Schickel | |
This mostly enforces tabs for indentation and spaces for formatting. But also fixes spaces on empty lines, some extra/missing spaces. astyle + manual fixup | |||
2015-07-26 | AGI: Add detection for the fangame 'The Gourd of the Beans' | Matthew Hoops | |
2015-05-15 | AGI: implement engine option to disable mouse | Martin Kiewitz | |
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix. | |||
2014-03-19 | AGI: Add md5 for fangame Toby's World (Demo). | JenniBee | |
2014-02-18 | AGI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2013-09-19 | AGI: Adding detection for the Ultimate AGI Fangame Demo. | JenniBee | |
2013-08-19 | AGI: Adding detection for original AGI Tetris by Peter Kelly. | JenniBee | |
2013-05-02 | COMMON: Change kPlatformPC to kPlatformDOS | Matthew Hoops | |
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-11-16 | LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE) | Strangerke | |
2011-10-23 | AD: Switched rest of the engines to new GUIO | Eugene Sandulenko | |
2011-09-26 | AGI: Fixed the description of KQ2 Amiga (bug #3191496) | Filippos Karapetis | |
2011-09-26 | AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415 | Filippos Karapetis | |
2011-09-25 | SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵ | Filippos Karapetis | |
overdraws some of the text window" and removed some duplicate code | |||
2011-09-25 | AGI: Cleanup of some detection entries | Filippos Karapetis | |
2011-08-13 | AGI: Switched booters detection to AD | Eugene Sandulenko | |
2011-08-13 | AGI: Formatting (+ a few debug prints) | Jussi Pitkanen | |
2011-08-13 | AGI: Add loader and detection for Black Cauldron booter | Jussi Pitkanen | |
2011-08-13 | AGI: Cleanup | Jussi Pitkanen | |
2011-08-13 | AGI: Do not try to pass filenames of disk images from the detector to engine | Jussi Pitkanen | |
2011-08-13 | AGI: Detect the bootable floppy version of Donald Duck's Playground | Jussi Pitkanen | |
Also create a framework into which more booter games can be added. | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-03 | AGI: Added the Spanish version of SQ2 (bug report #3260349) | md5 | |
2011-02-28 | AGI: Add detection for the 'AGI Combat' fan game | Matthew Hoops | |
2010-06-19 | AGI: Get rid of GID_SQ0 | Max Horn | |
svn-id: r50049 | |||
2010-06-19 | AGI: Fix detection of AGI Tetris and Caitlyn's Destiny | Max Horn | |
svn-id: r50048 | |||
2010-06-18 | AGI: Fix serguei1/serguei2/sqx detection | Max Horn | |
svn-id: r50031 | |||
2010-06-15 | AGI: properly setup Sound var. | Eugene Sandulenko | |
svn-id: r49752 | |||
2010-06-15 | AGI: Fix bug #2960557. | Eugene Sandulenko | |
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737 | |||
2010-06-15 | AGI: Fixed named fanmade games detection. | Eugene Sandulenko | |
svn-id: r49733 | |||
2010-06-15 | Split out detection tables for AGI engine | Eugene Sandulenko | |
svn-id: r49693 |