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path: root/engines/agi/detection_tables.h
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2016-02-28AGI: Add optional "pause, when entering commands" featureMartin Kiewitz
Shows a prompt window and pauses the game (just like original AGI did, but original AGI only did it in Hercules rendering mode).
2016-02-27AGI: Add support for upscaling and Hercules hires fontMartin Kiewitz
- User option to force Hercules hires font for any rendering mode - Also change mouse cursor hotspots from 1,1 to 0,0 - Fix inaccuracy in mouse controlled game menu - Change render_Block(), drawBox(), drawDisplayRect() to use upper Y instead of lower Y. Original AGI uses lower Y, but upper Y makes upscaling way easier.
2016-02-25AGI: Add detection for 13th Disciple 1.01 bug #7010Martin Kiewitz
2016-02-17AGI: Make SQ2 Apple IIgs get a AGI 2.917 equivalent and not 2.936Martin Kiewitz
Solves the priority issues at the end, because the set.pri.base call is now rejected by us. The IIgs interpreter seems to feature 177 kernel calls, but the last few are not what we expect them to be. It seems set.pri.base was discard.sound for this interpreter. It seems it was cleaned up for kq4. That one actually uses dynamic priority bands and it's working properly. Fixes bug #7034
2016-02-02AGI: Fix formatting.Johannes Schickel
This mostly enforces tabs for indentation and spaces for formatting. But also fixes spaces on empty lines, some extra/missing spaces. astyle + manual fixup
2015-07-26AGI: Add detection for the fangame 'The Gourd of the Beans'Matthew Hoops
2015-05-15AGI: implement engine option to disable mouseMartin Kiewitz
engine option gets disabled for all Amiga games also disabled for certain fanmade games, which require a mouse. defaults to enabled mouse Engine options are not shown for previously detected games until those games get redetected If there is a way to handle those cases, please fix.
2014-03-19AGI: Add md5 for fangame Toby's World (Demo).JenniBee
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2013-09-19AGI: Adding detection for the Ultimate AGI Fangame Demo.JenniBee
2013-08-19AGI: Adding detection for original AGI Tetris by Peter Kelly.JenniBee
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-09-26AGI: Fixed the description of KQ2 Amiga (bug #3191496)Filippos Karapetis
2011-09-26AGI: Fixed the actual cause of bug #3295652, and partially fixed bug #3080415Filippos Karapetis
2011-09-25SCI: Added a workaround for bug #3295652 - "AGI: (Fan) SQ0: Animation ↵Filippos Karapetis
overdraws some of the text window" and removed some duplicate code
2011-09-25AGI: Cleanup of some detection entriesFilippos Karapetis
2011-08-13AGI: Switched booters detection to ADEugene Sandulenko
2011-08-13AGI: Formatting (+ a few debug prints)Jussi Pitkanen
2011-08-13AGI: Add loader and detection for Black Cauldron booterJussi Pitkanen
2011-08-13AGI: CleanupJussi Pitkanen
2011-08-13AGI: Do not try to pass filenames of disk images from the detector to engineJussi Pitkanen
2011-08-13AGI: Detect the bootable floppy version of Donald Duck's PlaygroundJussi Pitkanen
Also create a framework into which more booter games can be added.
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-03AGI: Added the Spanish version of SQ2 (bug report #3260349)md5
2011-02-28AGI: Add detection for the 'AGI Combat' fan gameMatthew Hoops
2010-06-19AGI: Get rid of GID_SQ0Max Horn
svn-id: r50049
2010-06-19AGI: Fix detection of AGI Tetris and Caitlyn's DestinyMax Horn
svn-id: r50048
2010-06-18AGI: Fix serguei1/serguei2/sqx detectionMax Horn
svn-id: r50031
2010-06-15AGI: properly setup Sound var.Eugene Sandulenko
svn-id: r49752
2010-06-15AGI: Fix bug #2960557.Eugene Sandulenko
Bug #2960557: "AGI: (Fan) SQ0 - Sprite (Ego) not erased". Added a workaround. Actually root cause is not yet clear. svn-id: r49737
2010-06-15AGI: Fixed named fanmade games detection.Eugene Sandulenko
svn-id: r49733
2010-06-15Split out detection tables for AGI engineEugene Sandulenko
svn-id: r49693