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path: root/engines/agi/font.h
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2015-05-19AGI: implement original sierra font, fix bug #6405Martin Kiewitz
custom font is still used for fanmade games i cannot test preAGI games, because I don't own those.
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
svn-id: r41239
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-06WIP Winnie the Pooh code (PreAGI). Shows only the intro currentlyMatthew Hoops
svn-id: r28865
2007-09-02Text in Mickey is shown correctly now. Also, removed an obsolete function ↵Filippos Karapetis
declaration of PutPixel() svn-id: r28835
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
svn-id: r28787
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-02-20More header consistency fixes. (Actually, there was nothing at all to keepTorbjörn Andersson
font.h from being included multiple times.) svn-id: r25744
2007-01-16Restore missing svn:keyword attributes.David Symonds
svn-id: r25104
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-16Start restructuring font data header for const correctness.David Symonds
svn-id: r25099