index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
agi
/
graphics.cpp
Age
Commit message (
Expand
)
Author
2011-02-07
COMMON: OSystem now has a PaletteManager
Max Horn
2010-01-05
Fixed bug #2924968, "AGI: Can't click "cancel" in Save/Restore Game Menu". This
Torbjörn Andersson
2009-10-20
AGI: cleanup GfxMgr::testButton
Max Horn
2009-10-20
AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
Max Horn
2009-07-14
Remove ioFailed() usage from AGI engine.
Kari Salminen
2009-06-06
Cleanup
Eugene Sandulenko
2009-06-06
Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"
Eugene Sandulenko
2009-06-06
Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"
Eugene Sandulenko
2009-06-06
Whitespace fixes and C++ comments
Eugene Sandulenko
2008-01-30
Fix for bug #1881170 (AGI: palette-related glitches reported). Made AGIPAL us...
Kari Salminen
2008-01-17
Fixed obsolete comment.
Kari Salminen
2008-01-07
typo
Max Horn
2008-01-07
Reject AGIPAL-files with over 6 bits per color component. Makes at least fanm...
Kari Salminen
2008-01-03
Made AGIPAL-loading more lenient with errors. Added AGIPAL-flag to Naturette ...
Kari Salminen
2007-11-23
cleanup
Max Horn
2007-09-23
Add support for Russian versions of AGI games
Eugene Sandulenko
2007-09-21
Minimize changes to the mouse cursor's palette
Filippos Karapetis
2007-09-19
Merged common/stdafx.h into common/scummsys.h. All referencing files have bee...
Nicola Mettifogo
2007-09-05
Only change the cursor palette when the mouse hovers over a hotspot in Mickey...
Filippos Karapetis
2007-09-02
Text in Mickey is shown correctly now. Also, removed an obsolete function dec...
Filippos Karapetis
2007-09-01
An early WIP of PreAGI (TrollVM) support
Eugene Sandulenko
2007-08-03
Added Apple IIGS arrow cursor data.
Kari Salminen
2007-08-01
Added data for the Atari ST AGI palette and Apple IIGS AGI palettes V1 and V2.
Kari Salminen
2007-07-15
Added 3 different Amiga AGI palettes (From oldest to newest). Changed initPal...
Kari Salminen
2007-07-10
Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.
Kari Salminen
2007-07-10
Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. It...
Kari Salminen
2007-07-06
Added data for an Amiga-style busy mouse cursor (An hourglass). Not used yet ...
Kari Salminen
2007-07-06
Added Amiga-style mouse cursor. Used with Amiga-render mode.
Kari Salminen
2007-07-06
Tidied up and simplified AGI mouse cursor management.
Kari Salminen
2007-06-25
Removed obsolete code for setting transparent debugging console colors.
Kari Salminen
2007-06-25
Unified GfxMgr::putPixelsA-function's priority info handling.
Kari Salminen
2007-06-25
Fix priority screen showing when using AGI256 or AGI256-2.
Kari Salminen
2007-06-20
Make putPixelsA-function use correct mask (0x0f normally for 16 colors, 0xff ...
Kari Salminen
2007-06-20
Add an additional AGI screen for 256 color data (For use with AGI256 and AGI2...
Kari Salminen
2007-06-20
svn-id: r27561
Kari Salminen
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-03-29
cleanup.
Johannes Schickel
2007-03-22
- Save AGIPAL resource number properly
Eugene Sandulenko
2007-03-22
- adding support for saving AGIPAL games
Matthew Hoops
2007-03-21
adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
Matthew Hoops
2007-02-13
Get rid of _opt. Cleanup.
Eugene Sandulenko
2007-02-12
Merged the "palette manager" into the cursor manager. It was only used to
Torbjörn Andersson
2007-02-11
Make the mouse cursor white (instead of green) with a black outline on
Torbjörn Andersson
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-16
Finish restructuring font data header for const correctness.
David Symonds
2007-01-06
Another set of unused hires code bites the dust.
David Symonds
2007-01-06
Extended text rendering code to allow "checkerboarding", and switch menu code
David Symonds
2006-12-07
Fixed button rendering
Stuart George
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-11-06
Predictive input for AGI engine. To Do:
Eugene Sandulenko
[next]