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path: root/engines/agi/graphics.cpp
AgeCommit message (Expand)Author
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
2007-02-11Make the mouse cursor white (instead of green) with a black outline onTorbjörn Andersson
2007-01-16Formating names in source codePaweł Kołodziejski
2007-01-16Finish restructuring font data header for const correctness.David Symonds
2007-01-06Another set of unused hires code bites the dust.David Symonds
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
2006-12-07Fixed button renderingStuart George
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
2006-05-24converted to scummvm console stylePaweł Kołodziejski
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
2006-05-24include mouse support alwaysPaweł Kołodziejski
2006-05-24opsPaweł Kołodziejski
2006-05-24formating a bitPaweł Kołodziejski
2006-05-24removed not used anymore variablePaweł Kołodziejski
2006-05-24strip one level of funcPaweł Kołodziejski
2006-05-23imported AGI enginePaweł Kołodziejski