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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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agi
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graphics.cpp
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Author
2007-03-22
- Save AGIPAL resource number properly
Eugene Sandulenko
2007-03-22
- adding support for saving AGIPAL games
Matthew Hoops
2007-03-21
adding AGIPAL support (for changing palettes in some fan games) Patch:1684685
Matthew Hoops
2007-02-13
Get rid of _opt. Cleanup.
Eugene Sandulenko
2007-02-12
Merged the "palette manager" into the cursor manager. It was only used to
Torbjörn Andersson
2007-02-11
Make the mouse cursor white (instead of green) with a black outline on
Torbjörn Andersson
2007-01-16
Formating names in source code
Paweł Kołodziejski
2007-01-16
Finish restructuring font data header for const correctness.
David Symonds
2007-01-06
Another set of unused hires code bites the dust.
David Symonds
2007-01-06
Extended text rendering code to allow "checkerboarding", and switch menu code
David Symonds
2006-12-07
Fixed button rendering
Stuart George
2006-12-06
first phase of objectisation of agi engine
Paweł Kołodziejski
2006-11-06
Predictive input for AGI engine. To Do:
Eugene Sandulenko
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-25
Made CGA rendering, EGA/VGA palette selectable via render_mode
Eugene Sandulenko
2006-05-24
converted to scummvm console style
Paweł Kołodziejski
2006-05-24
Update only dirty rects instead of fullscreen update
Eugene Sandulenko
2006-05-24
Fixed most - not all - GCC warnings.
Torbjörn Andersson
2006-05-24
removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRES
Paweł Kołodziejski
2006-05-24
include mouse support always
Paweł Kołodziejski
2006-05-24
ops
Paweł Kołodziejski
2006-05-24
formating a bit
Paweł Kołodziejski
2006-05-24
removed not used anymore variable
Paweł Kołodziejski
2006-05-24
strip one level of func
Paweł Kołodziejski
2006-05-23
imported AGI engine
Paweł Kołodziejski
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