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path: root/engines/agi/graphics.cpp
AgeCommit message (Collapse)Author
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
- Move GfxMgr constructor to .cpp file svn-id: r26278
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
svn-id: r26270
2007-02-13Get rid of _opt. Cleanup.Eugene Sandulenko
svn-id: r25549
2007-02-12Merged the "palette manager" into the cursor manager. It was only used toTorbjörn Andersson
manage *cursor* palettes, so the name was misleading. svn-id: r25500
2007-02-11Make the mouse cursor white (instead of green) with a black outline onTorbjörn Andersson
platforms that support cursor palettes. Changed the cursor design slightly. It's not necessarily better than the old one, but it matches the arrow cursor used in early SCI games, which seems appropriate. svn-id: r25499
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-16Finish restructuring font data header for const correctness.David Symonds
svn-id: r25100
2007-01-06Another set of unused hires code bites the dust.David Symonds
svn-id: r25036
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2006-12-07Fixed button renderingStuart George
svn-id: r24814
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
recently added (cursor) palette manager) so that the cursor can be properly restored after returning from the GUI. If there's any C++ magic that can keep the backend functions from being called by anything else than these managing classes, that would probably be a good idea. Also, since the cursor manager keeps a copy of the cursor image, perhaps there are at least some backends that will no longer need to? svn-id: r22639
2006-05-25Made CGA rendering, EGA/VGA palette selectable via render_modeEugene Sandulenko
svn-id: r22632
2006-05-24converted to scummvm console stylePaweł Kołodziejski
svn-id: r22618
2006-05-24Update only dirty rects instead of fullscreen updateEugene Sandulenko
svn-id: r22617
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24include mouse support alwaysPaweł Kołodziejski
svn-id: r22605
2006-05-24opsPaweł Kołodziejski
svn-id: r22604
2006-05-24formating a bitPaweł Kołodziejski
svn-id: r22603
2006-05-24removed not used anymore variablePaweł Kołodziejski
svn-id: r22602
2006-05-24strip one level of funcPaweł Kołodziejski
svn-id: r22601
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588