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path: root/engines/agi/graphics.h
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2011-02-14AGI: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
svn-id: r46942
2009-06-06CleanupEugene Sandulenko
svn-id: r41254
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
svn-id: r41240
2007-11-23cleanupMax Horn
svn-id: r29617
2007-09-23Add support for Russian versions of AGI gamesEugene Sandulenko
svn-id: r29056
2007-09-21Minimize changes to the mouse cursor's paletteFilippos Karapetis
svn-id: r29002
2007-09-19Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵Nicola Mettifogo
been updated. svn-id: r28966
2007-09-05Only change the cursor palette when the mouse hovers over a hotspot in ↵Filippos Karapetis
Mickey, not the whole cursor. This is a much faster operation, which also gives better results svn-id: r28860
2007-09-02Text in Mickey is shown correctly now. Also, removed an obsolete function ↵Filippos Karapetis
declaration of PutPixel() svn-id: r28835
2007-09-01An early WIP of PreAGI (TrollVM) supportEugene Sandulenko
svn-id: r28787
2007-07-15Added 3 different Amiga AGI palettes (From oldest to newest). Changed ↵Kari Salminen
initPalette so its easier to enable the usage of those palettes later. svn-id: r28114
2007-07-10Add Amiga-style menus (FR #657645). Used in Amiga-rendering mode.Kari Salminen
svn-id: r28015
2007-07-10Make AGI's button drawing use AgiButtonStyle. Doesn't use Amiga-style yet. ↵Kari Salminen
It's next. svn-id: r28014
2007-07-06Added Amiga-style mouse cursor. Used with Amiga-render mode.Kari Salminen
svn-id: r27938
2007-07-06Tidied up and simplified AGI mouse cursor management.Kari Salminen
svn-id: r27937
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
svn-id: r27714
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client ↵Max Horn
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024
2007-03-22- Save AGIPAL resource number properlyEugene Sandulenko
- Move GfxMgr constructor to .cpp file svn-id: r26278
2007-03-22- adding support for saving AGIPAL gamesMatthew Hoops
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277
2007-03-21adding AGIPAL support (for changing palettes in some fan games) Patch:1684685Matthew Hoops
svn-id: r26270
2007-01-16Formating names in source codePaweł Kołodziejski
svn-id: r25101
2007-01-06Another set of unused hires code bites the dust.David Symonds
svn-id: r25036
2007-01-06Extended text rendering code to allow "checkerboarding", and switch menu codeDavid Symonds
to using this checkerboard effect for disabled menu items (this is how Sierra's interpreter works). svn-id: r25024
2006-12-06first phase of objectisation of agi enginePaweł Kołodziejski
svn-id: r24808
2006-11-06Predictive input for AGI engine. To Do:Eugene Sandulenko
- Multitap - scummvm.ini-based dictionary path - speedup dictionary loading svn-id: r24635
2006-05-24Fixed most - not all - GCC warnings.Torbjörn Andersson
svn-id: r22614
2006-05-24From what I understand, the __ prefix is generally reserved for system headers,Torbjörn Andersson
so I've removed most of them. There's still some in list.h, but that should probably be replaced by our own list handler some day. svn-id: r22611
2006-05-24removed defines USE_PCM_SOUND, AGDS_SUPPORT, USE_HIRESPaweł Kołodziejski
svn-id: r22609
2006-05-24strip one level of funcPaweł Kołodziejski
svn-id: r22601
2006-05-23imported AGI enginePaweł Kołodziejski
svn-id: r22588