Age | Commit message (Expand) | Author |
2010-07-16 | Use "true" instead of "1" in if statements to make clang a bit more happier w... | Johannes Schickel |
2010-06-21 | AGI: Turn timerHack and curLogic into AgiEngine members; get rid of some #def... | Max Horn |
2010-06-21 | AGI: Change AGI commands/opcodes to member methods | Max Horn |
2010-06-18 | AGI: Change some #defines to enums | Max Horn |
2010-06-15 | AGI: Implemented immediate update for most of gfx to match original. | Eugene Sandulenko |
2010-06-15 | AGI: Fix bug #1945716. | Eugene Sandulenko |
2010-06-15 | AGI: proper fix for sprite leftover-related bugs. Removed workarounds. | Eugene Sandulenko |
2010-06-15 | AGI: improve script-related debug output. | Eugene Sandulenko |
2010-03-18 | COMMON: Move Common::RandomSource to common/random.* | Max Horn |
2010-01-03 | Reduce header dependencies for AGI engine. | Eugene Sandulenko |
2009-10-20 | AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase | Max Horn |
2009-10-19 | AGI: Remove some global vars | Max Horn |
2009-08-16 | Fix bug #2838551: "PSP: AGI games are unbearably slow" | Eugene Sandulenko |
2009-07-14 | Partially fix automatic restarting of AGI games (Addresses bug #2798797 ('AGI... | Kari Salminen |
2009-06-15 | Run AGIMOUSE hack as a side effect always | Eugene Sandulenko |
2009-06-06 | Add guard check to set.key opcode. | Eugene Sandulenko |
2009-06-06 | Correct implementation for set.key opcode. Fixes #2605104: "AGI: Manhunter, F... | Eugene Sandulenko |
2009-06-06 | Implement fence.mouse opcode | Eugene Sandulenko |
2009-06-06 | Implement hide.mouse and show.mouse opcodes | Eugene Sandulenko |
2009-06-06 | Implement allow.menu opcode | Eugene Sandulenko |
2009-06-06 | Implement hold.key and release.key opcodes | Eugene Sandulenko |
2009-06-06 | Cleanup | Eugene Sandulenko |
2009-06-06 | Implement cancel.line. Consider obj.status.f implemented | Eugene Sandulenko |
2009-06-06 | Implement debug commands "room" and "bt" | Eugene Sandulenko |
2009-06-06 | Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)" | Eugene Sandulenko |
2009-06-06 | Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original" | Eugene Sandulenko |
2009-06-06 | Fix implementation of prevent.input. This fixes SQ2 intro | Eugene Sandulenko |
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko |
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis |
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko |
2009-01-06 | Added a few more shouldQuit() checks. It's now possible to quit while, for | Torbjörn Andersson |
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confuse... | Max Horn |
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page |
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events instea... | Christopher Page |
2008-07-07 | Agi works with the new GMM implementation | Christopher Page |
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f... | Christopher Page |
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ... | Filippos Karapetis |
2008-04-11 | Show current text prompt when the accept_input opcode is called. This, togeth... | Filippos Karapetis |
2008-04-10 | Initial attempt at handling non-default AGI game input prompt | Filippos Karapetis |
2008-04-09 | Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - "A... | Filippos Karapetis |
2008-04-08 | Added a sanity check for original game script bugs in Agent06. Fixes bugs #19... | Filippos Karapetis |
2008-01-25 | Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ad... | Kari Salminen |
2008-01-22 | Fixed typo in comment. | Kari Salminen |
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should fix... | Kari Salminen |
2008-01-14 | Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present i... | Kari Salminen |
2008-01-10 | Disable moving using mouse in mines (Rooms 147-162) and 'adj.ego.move.to.x.y'... | Kari Salminen |
2008-01-07 | Add partial implementation of obj.status.v-command (Based on observations of ... | Kari Salminen |
2008-01-05 | Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes wal... | Kari Salminen |
2008-01-04 | Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this). | Kari Salminen |
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands posi... | Kari Salminen |