Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-06-06 | Whitespace fixes and C++ comments | Eugene Sandulenko | |
svn-id: r41239 | |||
2009-02-12 | Fix for bug #2541237 - "AGI: Restart quits ScummVM" | Filippos Karapetis | |
svn-id: r36279 | |||
2009-01-07 | Fix bug #1942471: "AGI: Fan(Get Outta SQ): No Word wrapping" | Eugene Sandulenko | |
svn-id: r35767 | |||
2009-01-06 | Added a few more shouldQuit() checks. It's now possible to quit while, for | Torbjörn Andersson | |
instance, Leisure Suit Larry is waiting for you to enter your age. svn-id: r35761 | |||
2008-09-30 | Renamed Engine::quit to Engine::shouldQuit (previously, it was easily ↵ | Max Horn | |
confused with Engine::quitGame); also cleaned up engine.h a bit svn-id: r34700 | |||
2008-07-10 | Removed unnecessary #inlcudes | Christopher Page | |
svn-id: r32984 | |||
2008-07-09 | Reimplemented pushEvent() and artificialEventQueue to work with Events ↵ | Christopher Page | |
instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM svn-id: r32971 | |||
2008-07-07 | Agi works with the new GMM implementation | Christopher Page | |
svn-id: r32953 | |||
2008-06-24 | Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So ↵ | Christopher Page | |
far agi, agos, and cine are now using the new _quit flag. svn-id: r32770 | |||
2008-04-29 | Fix for original game bug #1942476 - "AGI: Fan(Get Outta SQ) - Score is lost ↵ | Filippos Karapetis | |
on restart" svn-id: r31776 | |||
2008-04-11 | Show current text prompt when the accept_input opcode is called. This, ↵ | Filippos Karapetis | |
together with commit #31477 fix bugs #1875076 - "AGI GR: Input prompt not changing in outhouse" and #1939632 - "SQ2: Text prompt glitch" svn-id: r31485 | |||
2008-04-10 | Initial attempt at handling non-default AGI game input prompt | Filippos Karapetis | |
svn-id: r31477 | |||
2008-04-09 | Fixed an off-by one error in the AGI set_menu opcode. Fixes bug #1935896 - ↵ | Filippos Karapetis | |
"AGI: Fan(Beyond Titanic 2) - Assertion" svn-id: r31457 | |||
2008-04-08 | Added a sanity check for original game script bugs in Agent06. Fixes bugs ↵ | Filippos Karapetis | |
#1935842 - "AGI: Fan(Agent06) - Graphic errors" and #1935838 - "AGI: Fan(Agent06) - Crash on Quit" svn-id: r31449 | |||
2008-01-25 | Fully fix bug #1660424 (KQ4: Zombie bug). The bug also affected room 18 in ↵ | Kari Salminen | |
addition to the room 16 that was already taken care of in revision 30482. svn-id: r30631 | |||
2008-01-22 | Fixed typo in comment. | Kari Salminen | |
svn-id: r30614 | |||
2008-01-21 | Implements 2 arguments version of the adj.ego.move.to.x.y-command. Should ↵ | Kari Salminen | |
fix bug #1733297 (GR: Actor stuck (Amiga version)). Savegames when using adj.ego.move.to.x.y-command may be broken at the moment. svn-id: r30602 | |||
2008-01-14 | Workaround for bug #1660424 (KQ4: Zombie bug) which is a script bug present ↵ | Kari Salminen | |
in the original game. svn-id: r30482 | |||
2008-01-10 | Disable moving using mouse in mines (Rooms 147-162) and ↵ | Kari Salminen | |
'adj.ego.move.to.x.y'-command (Which uses 2 arguments) in Amiga's Gold Rush. This temporary hack fixes bug #1733297 (GR: Actor stuck (Amiga version)). svn-id: r30375 | |||
2008-01-07 | Add partial implementation of obj.status.v-command (Based on observations of ↵ | Kari Salminen | |
the command's output in the Amiga version of Gold Rush!). svn-id: r30321 | |||
2008-01-05 | Implement a workaround to hide.mouse-command for Amiga's Gold Rush. Fixes ↵ | Kari Salminen | |
walking with mouse in room 192 (The hanging scene i.e. the copy protection failure scene). svn-id: r30259 | |||
2008-01-04 | Make AGIPAL also accept 'pal.100' (Original hacked interpreter also does this). | Kari Salminen | |
svn-id: r30213 | |||
2008-01-03 | Fix for the Space Trek sprite duplication bug (#1659209). Makes commands ↵ | Kari Salminen | |
position and position.v use coordinate clipping for Space Trek. svn-id: r30190 | |||
2007-09-23 | Add support for Russian versions of AGI games | Eugene Sandulenko | |
svn-id: r29056 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-06-25 | Add workaround for Gold Rush intro skipping bug #1737343. | Kari Salminen | |
svn-id: r27719 | |||
2007-06-20 | Add AGI256 picture resource loading using AGI command unknown170. Uses parts ↵ | Kari Salminen | |
of patch #1728713. svn-id: r27569 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-07 | Fixed bug #1658514: AGI: SQ1 (2.2 DOS ENG) bizzare exploding roger | Filippos Karapetis | |
svn-id: r26782 | |||
2007-05-07 | Fixed some comments | Filippos Karapetis | |
svn-id: r26771 | |||
2007-05-06 | Changed a workaround made for Space Trek to apply to all AGI fanmade games. ↵ | Filippos Karapetis | |
The original workaround was inactive for Space Trek in ScummVM, but was activated for some older AGI games, which was not its original purpose. If this causes regressions with other fanmade games, it'd be best to limit it to Space Trek only svn-id: r26766 | |||
2007-05-06 | Added a game ID field for all Sierra AGI games. Removed many types which are ↵ | Filippos Karapetis | |
now obsolete from the game features field svn-id: r26764 | |||
2007-05-05 | Fix bug #1712585 | Filippos Karapetis | |
svn-id: r26753 | |||
2007-04-28 | Changed abs() to ABS() | Torbjörn Andersson | |
svn-id: r26639 | |||
2007-04-26 | Make AGIPAL support more robust | Eugene Sandulenko | |
svn-id: r26598 | |||
2007-04-22 | Patch from bugreport #1678230: "AGI: Entering text while screen is shaking" | Eugene Sandulenko | |
svn-id: r26568 | |||
2007-03-22 | - adding support for saving AGIPAL games | Matthew Hoops | |
- adding debug comment when using a new AGIPAL palette - changing so that only pal.101-109 files are used and not pal.100, as AGIPAL starts at 101 svn-id: r26277 | |||
2007-03-21 | adding AGIPAL support (for changing palettes in some fan games) Patch:1684685 | Matthew Hoops | |
svn-id: r26270 | |||
2007-03-18 | updating shake.screen warning/comment to reflect that AGIPAL uses it, and ↵ | Matthew Hoops | |
not AGIMOUSE svn-id: r26237 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-03 | Fixing various doxygen warnings | Max Horn | |
svn-id: r25362 | |||
2007-01-16 | Remove #include "agi/text.h"; fixes build. Pointyhat to aquadran. | David Symonds | |
svn-id: r25103 | |||
2007-01-16 | Formating names in source code | Paweł Kołodziejski | |
svn-id: r25101 | |||
2007-01-12 | Fixed version number printing in alt-d dialogue box | Stuart George | |
svn-id: r25070 | |||
2007-01-12 | Slighty modified patch #1631229: "Revamp of AGI savegame system" | Eugene Sandulenko | |
svn-id: r25069 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-06-10 | Pop AGIs text.cpp into a class, for later cleanup. | James Brown | |
svn-id: r23011 | |||
2006-05-30 | objectify AGI sprite.h/cpp | Chris Apers | |
svn-id: r22781 | |||
2006-05-29 | objectify AGI menu.h/cpp | Willem Jan Palenstijn | |
svn-id: r22757 |